New boss of the third dungeon: Gnilotsvet, a giant carnivorous root flower waiting at the end of the Root Catacombs.
It has more than one form, many attacks and a few surprises. Figuring out how to bring it down is up to you.
The beetle now winds up and charges across the room until it hits a wall, then stays dazed for a moment.
The root shieldbearer now slams its shield into the ground, leaving a crack in the floor for a few seconds: it hurts, slows anyone who steps on it, and the shieldbearer steals that speed for itself.
When the crack ends it slams shut: everyone near it is pulled onto the line, hit and slowed.
The biting flower now has a single attack: a vine lash it clearly winds up, with a marked danger zone, and a shorter reach you can step out of in time. It strikes where it aimed and no longer turns to follow you.
Two more heart upgrades: one next to the saw for the second dungeon, one deeper in the damage branch for the third.
The skill tree shows a stats summary: hearts, hit damage and speed, crit, range, move speed, sell price and every ability you own. It is collapsed by default: click its title to open it.
When you open a teammate's skill tree, their tab lights up in their color and the stats summary opens with their numbers next to yours: whoever has more is green, whoever has less is red.
A red arrow at the screen edge points to the boss when it is off screen.
A gold arrow at the screen edge points to the door that leads on to the next room when it is off screen.
Teammates show their ability cooldowns under their names, with a clock-style shade that sweeps away as the ability recharges.
The respawn and "can't attack yet" countdowns are now a big number in the middle of the screen.
Custom mouse cursor.
A player who just respawned and can't attack yet glows yellow.
Sprint in the lobby: hold Shift, or press the left stick on a gamepad.
Spider eggs sometimes drop a spider gland when destroyed.
The third dungeon has its own music.
New sounds for bats and the goblin healer's heal.
New sounds for the Spider Mother: roar, leg strike, web spit and the flying cocoon.
The Spider Mother's leap and ceiling drop now kick up a burst of dust.
Melee enemies now wind up before biting: damage lands mid-animation, and stepping away in time dodges the hit.
The root shieldbearer's shield blocks almost all damage while it is raised.
Third dungeon attack warnings on the floor are now a single faint band or a thin outline instead of many red lines.
The skill tree is now drawn on old parchment with runes instead of a plain brown background.
Upgrades that only open in later dungeons now cost a price that fits that dungeon: third dungeon upgrades start at 25 billion coins and double with every level, fourth dungeon upgrades start at 25 trillion.
Hammer and saw cooldown upgrades now show the real cooldown in seconds.
The hammer branch is now called Plague Hammer, and the hammer, saw, pulse and blades unlocks describe how they actually work.
You can no longer run ahead past the next uncleared room: doors beyond it stay shut until it is cleared, so the party stays together.
Doors back into rooms you have already left stay shut: the way only leads forward, with side rooms along it still open.
Healing hearts no longer vanish right after a room is cleared: they stay until the fight in the next room starts.
Dungeon music is twice as loud.
Purple Lightning upgrades are now Golden Lightning: a lucky strike turns gold, thicker and brighter, and hits for at least triple damage.
Plague Pulse lightning is brighter and wider, with a bigger spark burst on impact.
Plague Hammer cooldown is now 6 seconds, and each fire rate upgrade cuts 1 second, down to 2.
Plague Saw cooldown is now 8 seconds, and each cooldown upgrade cuts 1 second, down to 4.
Abilities you have unlocked now work in every dungeon: the hammer bought in the third dungeon also works when you go back to the first.
The runner now carries ready servings to the seasoning station first when you have a rare reagent, and to the counter otherwise.
Royal Roast (the last recipe of the second dungeon) now uses the goblin healer's royal spices instead of spider glands.
The last recipe of the third dungeon now uses the root shieldbearer's root heart instead of larval fat.
On a gamepad only the right stick turns your character; the left stick just moves.
In the lobby the camera turns on its own, and the character faces where it walks.
Fever now lasts 10 seconds instead of 3, so it is still active when you reach the next enemies.
Better frame rate in the third dungeon: ambient spores and dust only drift in rooms you can see.
Better frame rate in all dungeons: wall torches no longer cast shadows, and small floor clutter in the third dungeon no longer casts shadows.
Fixed two upgrades overlapping in the tree.