More Hearts

0.3.2
4 October 2026
Areas
46 changes in this update

Added

21 changes
Bosses
  • New boss of the third dungeon: Gnilotsvet, a giant carnivorous root flower waiting at the end of the Root Catacombs.

  • It has more than one form, many attacks and a few surprises. Figuring out how to bring it down is up to you.

Enemies
  • The beetle now winds up and charges across the room until it hits a wall, then stays dazed for a moment.

  • The root shieldbearer now slams its shield into the ground, leaving a crack in the floor for a few seconds: it hurts, slows anyone who steps on it, and the shieldbearer steals that speed for itself.

  • When the crack ends it slams shut: everyone near it is pulled onto the line, hit and slowed.

  • The biting flower now has a single attack: a vine lash it clearly winds up, with a marked danger zone, and a shorter reach you can step out of in time. It strikes where it aimed and no longer turns to follow you.

Skill Tree
  • Two more heart upgrades: one next to the saw for the second dungeon, one deeper in the damage branch for the third.

  • The skill tree shows a stats summary: hearts, hit damage and speed, crit, range, move speed, sell price and every ability you own. It is collapsed by default: click its title to open it.

  • When you open a teammate's skill tree, their tab lights up in their color and the stats summary opens with their numbers next to yours: whoever has more is green, whoever has less is red.

HUD
  • A red arrow at the screen edge points to the boss when it is off screen.

  • A gold arrow at the screen edge points to the door that leads on to the next room when it is off screen.

  • Teammates show their ability cooldowns under their names, with a clock-style shade that sweeps away as the ability recharges.

  • The respawn and "can't attack yet" countdowns are now a big number in the middle of the screen.

  • Custom mouse cursor.

Players
  • A player who just respawned and can't attack yet glows yellow.

Lobby
  • Sprint in the lobby: hold Shift, or press the left stick on a gamepad.

Dungeon
  • Spider eggs sometimes drop a spider gland when destroyed.

Audio
  • The third dungeon has its own music.

  • New sounds for bats and the goblin healer's heal.

  • New sounds for the Spider Mother: roar, leg strike, web spit and the flying cocoon.

  • The Spider Mother's leap and ceiling drop now kick up a burst of dust.

Improved

24 changes
Enemies
  • Melee enemies now wind up before biting: damage lands mid-animation, and stepping away in time dodges the hit.

  • The root shieldbearer's shield blocks almost all damage while it is raised.

  • Third dungeon attack warnings on the floor are now a single faint band or a thin outline instead of many red lines.

Skill Tree
  • The skill tree is now drawn on old parchment with runes instead of a plain brown background.

  • Upgrades that only open in later dungeons now cost a price that fits that dungeon: third dungeon upgrades start at 25 billion coins and double with every level, fourth dungeon upgrades start at 25 trillion.

  • Hammer and saw cooldown upgrades now show the real cooldown in seconds.

  • The hammer branch is now called Plague Hammer, and the hammer, saw, pulse and blades unlocks describe how they actually work.

Dungeon
  • You can no longer run ahead past the next uncleared room: doors beyond it stay shut until it is cleared, so the party stays together.

  • Doors back into rooms you have already left stay shut: the way only leads forward, with side rooms along it still open.

  • Healing hearts no longer vanish right after a room is cleared: they stay until the fight in the next room starts.

Audio
  • Dungeon music is twice as loud.

Abilities
  • Purple Lightning upgrades are now Golden Lightning: a lucky strike turns gold, thicker and brighter, and hits for at least triple damage.

  • Plague Pulse lightning is brighter and wider, with a bigger spark burst on impact.

  • Plague Hammer cooldown is now 6 seconds, and each fire rate upgrade cuts 1 second, down to 2.

  • Plague Saw cooldown is now 8 seconds, and each cooldown upgrade cuts 1 second, down to 4.

  • Abilities you have unlocked now work in every dungeon: the hammer bought in the third dungeon also works when you go back to the first.

Kitchen
  • The runner now carries ready servings to the seasoning station first when you have a rare reagent, and to the counter otherwise.

  • Royal Roast (the last recipe of the second dungeon) now uses the goblin healer's royal spices instead of spider glands.

  • The last recipe of the third dungeon now uses the root shieldbearer's root heart instead of larval fat.

Controls
  • On a gamepad only the right stick turns your character; the left stick just moves.

  • In the lobby the camera turns on its own, and the character faces where it walks.

Buffs
  • Fever now lasts 10 seconds instead of 3, so it is still active when you reach the next enemies.

Performance
  • Better frame rate in the third dungeon: ambient spores and dust only drift in rooms you can see.

  • Better frame rate in all dungeons: wall torches no longer cast shadows, and small floor clutter in the third dungeon no longer casts shadows.

Fixed

1 change
Skill Tree
  • Fixed two upgrades overlapping in the tree.