Root Catacombs & Hopping Toads

0.3.1
3 October 2026
Areas
40 changes in this update

Added

16 changes
  • The third dungeon opens its roots, poison toads learn to hop, and new players finally get a proper tutorial.

Dungeon
  • The third dungeon, the Root Catacombs, is open: beat the second dungeon's boss to unlock it.

  • The Root Catacombs are overgrown: cracked dusty floors, grimy walls wrapped in roots, patches of dirt, burrows and ivy, with spores and dust floating in the air.

Enemies
  • The third dungeon has its own creatures: plague caterpillars, biting flowers, beetles and root shieldbearers.

  • Biting flowers stay rooted in place, bite anyone who comes close and lash out with their vines further away.

  • Beetles gather themselves and rush forward in a short dash.

  • Root shieldbearers block most damage from the front with their shield and charge at you with it raised: hit them from the side or back.

  • Third dungeon creatures have their own attack effects: vine lashes, sparks off the shield, dust behind charges and splashes on bites.

Cooking
  • New ingredients from the third dungeon: larval fat, predatory petal, beetle carapace and root heart.

  • New third dungeon dishes: Larval Stew, Predatory Salad, Carapace Ragout and Root Infusion, with their own models and pictures.

Tutorial
  • A new game now starts in the Shelter with a step-by-step tutorial: pick a recipe, cook, collect, sell, buy a skill and head out with the guide.

  • The dungeon opens once the Shelter tutorial is done; an arrow shows where to go at every step.

  • New Shelter features like the seasoning station, the runner and the daily chest get a short introduction when they first appear.

Skill Tree
  • You can now look at what your teammates have learned: switch between players with the tabs above the skill tree.

HUD
  • When you fall in the dungeon you see a countdown to your respawn, and after getting up a countdown until you can attack again.

Audio
  • The second dungeon has its own music track.

Improved

20 changes
Dungeon
  • While your party is fighting in one room, doors to other uncleared rooms stay shut, so nobody can run ahead of the fight.

  • Blood, bones and egg sacs in the second dungeon are now scattered randomly instead of repeating tile by tile.

  • Corner cobwebs in the second dungeon now hang in the actual corners of the rooms.

Enemies
  • Poison toads now hop around the room and keep spitting poison between jumps.

  • Poison toads hop sideways to keep their distance and leap after you when you hide behind a wall.

  • Spiders no longer show up in the deeper rooms of the second dungeon, just like rats in the first one.

HUD
  • The dungeon map is now turned the same way as your screen: up on the map is up on the screen.

  • The dungeon timer now counts down in real seconds in every dungeon; deeper dungeons simply start with fewer of them.

Bosses
  • While the Plague Rat calls down falling rocks it stomps in place: it cannot be hurt and every stomp knocks back anyone who gets close.

  • Rocks dropped by the Plague Rat now stay on the floor for 10 to 15 seconds and block your way.

  • The Plague Rat roars when the fight starts, at each new phase and before its attacks, and its stomps shake the ground with a heavy thud.

Abilities
  • The plague hammer is now thrown on demand with the right mouse button (LT) instead of on its own timer, aimed at the enemy closest to where you look.

  • The plague hammer now swings down onto its target instead of spinning, hits a wider area and slows enemies where it lands instead of knocking them toward you.

  • The plague hammer slam now cracks the floor with glowing fissures, sends out a shockwave and throws stone debris.

  • Plague Blades moved to the F key (D-pad up).

Shelter
  • The recipe book is redrawn as an old leather tome with aged pages, gold corners and ribbon bookmarks.

  • Every dish now has a short description, and the recipe shows how many of each ingredient you have against how many it needs.

  • The guide's dungeon picker is now a leather book too: dungeons with pictures on the left, the chosen one's ingredients and a Set out button on the right.

  • Gathering the party for a dungeon is simpler: you just wait for the others, and press E to cancel with a confirmation.

Performance
  • Fewer stutters when many enemies die at once and smoother crowded fights.

Fixed

3 changes
HUD
  • Fixed enemy names hiding behind their health bar when you target them.

Bosses
  • Fixed the Spider Mother walking at you and attacking while the camera was still showing her.

Shelter
  • Fixed hearing other players pick up dishes while they cook and sell.

Removed

1 change
Shelter
  • Removed the option to leave for the dungeon without the rest of the party.