The third dungeon opens its roots, poison toads learn to hop, and new players finally get a proper tutorial.
The third dungeon, the Root Catacombs, is open: beat the second dungeon's boss to unlock it.
The Root Catacombs are overgrown: cracked dusty floors, grimy walls wrapped in roots, patches of dirt, burrows and ivy, with spores and dust floating in the air.
The third dungeon has its own creatures: plague caterpillars, biting flowers, beetles and root shieldbearers.
Biting flowers stay rooted in place, bite anyone who comes close and lash out with their vines further away.
Beetles gather themselves and rush forward in a short dash.
Root shieldbearers block most damage from the front with their shield and charge at you with it raised: hit them from the side or back.
Third dungeon creatures have their own attack effects: vine lashes, sparks off the shield, dust behind charges and splashes on bites.
New ingredients from the third dungeon: larval fat, predatory petal, beetle carapace and root heart.
New third dungeon dishes: Larval Stew, Predatory Salad, Carapace Ragout and Root Infusion, with their own models and pictures.
A new game now starts in the Shelter with a step-by-step tutorial: pick a recipe, cook, collect, sell, buy a skill and head out with the guide.
The dungeon opens once the Shelter tutorial is done; an arrow shows where to go at every step.
New Shelter features like the seasoning station, the runner and the daily chest get a short introduction when they first appear.
You can now look at what your teammates have learned: switch between players with the tabs above the skill tree.
When you fall in the dungeon you see a countdown to your respawn, and after getting up a countdown until you can attack again.
The second dungeon has its own music track.
While your party is fighting in one room, doors to other uncleared rooms stay shut, so nobody can run ahead of the fight.
Blood, bones and egg sacs in the second dungeon are now scattered randomly instead of repeating tile by tile.
Corner cobwebs in the second dungeon now hang in the actual corners of the rooms.
Poison toads now hop around the room and keep spitting poison between jumps.
Poison toads hop sideways to keep their distance and leap after you when you hide behind a wall.
Spiders no longer show up in the deeper rooms of the second dungeon, just like rats in the first one.
The dungeon map is now turned the same way as your screen: up on the map is up on the screen.
The dungeon timer now counts down in real seconds in every dungeon; deeper dungeons simply start with fewer of them.
While the Plague Rat calls down falling rocks it stomps in place: it cannot be hurt and every stomp knocks back anyone who gets close.
Rocks dropped by the Plague Rat now stay on the floor for 10 to 15 seconds and block your way.
The Plague Rat roars when the fight starts, at each new phase and before its attacks, and its stomps shake the ground with a heavy thud.
The plague hammer is now thrown on demand with the right mouse button (LT) instead of on its own timer, aimed at the enemy closest to where you look.
The plague hammer now swings down onto its target instead of spinning, hits a wider area and slows enemies where it lands instead of knocking them toward you.
The plague hammer slam now cracks the floor with glowing fissures, sends out a shockwave and throws stone debris.
Plague Blades moved to the F key (D-pad up).
The recipe book is redrawn as an old leather tome with aged pages, gold corners and ribbon bookmarks.
Every dish now has a short description, and the recipe shows how many of each ingredient you have against how many it needs.
The guide's dungeon picker is now a leather book too: dungeons with pictures on the left, the chosen one's ingredients and a Set out button on the right.
Gathering the party for a dungeon is simpler: you just wait for the others, and press E to cancel with a confirmation.
Fewer stutters when many enemies die at once and smoother crowded fights.
Fixed enemy names hiding behind their health bar when you target them.
Fixed the Spider Mother walking at you and attacking while the camera was still showing her.
Fixed hearing other players pick up dishes while they cook and sell.
Removed the option to leave for the dungeon without the rest of the party.