Grim Cure is out for S&box Game Jam III: team up with up to four plague doctors, clear the dungeons and keep the patients alive.
Added a weekly login streak reward at the task chest, separate from daily tasks.
Added a chain of 40 tasks.
Added a temporary run damage buff, personal to each player, that resets between runs.
Added timed resource bags in dungeons 2 to 4, unlocked once you have the Seasoning station.
Added a playable Jenga tower to the Shelter.
Hitting the hub radio now disrupts the current track with static before it recovers.
Added a destructible treasure chest that rewards more the deeper you are.
Every player now has their own kitchen: recipe, pot, cooking progress and finished dishes are all personal.
Added pop-up notifications for completed tasks, new tasks and new recipes.
Added party cards showing every player's avatar, name, hearts and coins.
Your last heart now darkens and reddens the screen, pulses the edges with your heartbeat, and closes your eyes.
Added sounds for player death, breaking barrels, the run clock running out, and torches.
Added sounds for buying skills, picking up resources and taking a cure portion.
Adrenaline is now a short speed boost triggered by picking up a bag, reaching a new floor, opening a door, breaking the treasure chest or using an ability, instead of stacking on every kill.
Patients reach the sell counter noticeably faster when the queue backs up.
Jenga: aim at a block with the cursor before pulling it, or grab and drag one by hand — a hard yank can topple the tower.
The tower now settles properly on its stand instead of blocks sliding and toppling on their own.
The Seasoning station's key ingredient is now a rare drop instead of a guaranteed one.
Removed the limit on how many dishes you can carry at once.
Cures on the serving table now stand as a single stack instead of spreading into separate piles.
Skill tree prices now put a space between the number and the currency.
Skill tree tooltips now open anywhere over a node, not just its thin outer edge.
New and higher-resolution icons for several skill tree nodes.
Terry in the main menu now wears the full plague doctor outfit.
Redesigned the pause menu to match the main menu.
Loot on the results screen now counts up one item at a time with a sound per item; big hauls speed up so the count doesn't drag.
Moved coins and the task tracker to the corners of the HUD, and added party cards next to them.
Player name tags are now a single line that trims instead of wrapping, and no longer show currency.
Large currency amounts are now shortened, since some task rewards run very high.
Patients now hold their medicine at hand height instead of floating, and all wear masks.
The defeat screen now appears after 1 second instead of 6.
The task card now stays visible while exploring the dungeon, not just in the Shelter.
Torches can now actually be heard, and every torch across the dungeons loops its sound consistently.
Enemies now spread out around you instead of clumping together.
Each enemy now always drops its own matching ingredient instead of a random one.
Fixed the task chest being impossible to open.
Fixed task texts for cures and enemies.
Fixed knives not charging when standing near walls or doorways during a fight.
Fixed heart pickups from crates healing more than one heart.
Fixed locked doors showing as a plain black wall instead of a closed door.
Fixed doors in corridors.
Fixed room and door rewards sometimes triggering more than once per room.
Fixed a save that had stripped every system out of the Shelter — kitchen, patients, torches, Jenga and the radio all work again.
Fixed the kitchen resetting when you left for a dungeon run.
Fixed the pause menu being invisible.
Fixed the low-health vignette, damage flash and heart-shake effects being invisible.
Fixed the sale and skill-purchase sounds playing from the wrong place in the world.
Fixed torches in older rooms staying silent.
Fixed the run clock's final-seconds warning playing too early.
Fixed loading a save incorrectly replaying pickup and sale sounds.
Fixed the end-of-run loot tally being inaudible.
Fixed the run clock starting the moment enemies spawn instead of when a fight actually begins.
Enemies no longer spawn right next to players.
Fixed joining a friend's game.
Fixed the pause menu not showing up, and pausing no longer freezes other players' games too.
Fixed joined players falling endlessly into empty space after spawning.
Fixed the joining player's camera staying stuck in first person with no mouse-look in the Shelter.
Fixed the mouse cursor not being released consistently across Shelter windows.
Fixed the dungeon looking different for joined players — rooms and enemies now update correctly as they explore.
Fixed a held Jenga block not surviving a host handover correctly.
Fixed task rewards sometimes paying out more than once for the same player.
Fixed the Shelter not loading your saved coins and task progress, and silently wiping them on your next run.
Fixed old saves migrating leftover health points into an unrelated high-cost skill.
Removed the secret chest's currency reward — it was a placeholder for the new treasure chest.