Game Jam Release

23 September 2026
Areas
65 changes in this update

Added

14 changes
  • Grim Cure is out for S&box Game Jam III: team up with up to four plague doctors, clear the dungeons and keep the patients alive.

Tasks
  • Added a weekly login streak reward at the task chest, separate from daily tasks.

  • Added a chain of 40 tasks.

Combat
  • Added a temporary run damage buff, personal to each player, that resets between runs.

Dungeon
  • Added timed resource bags in dungeons 2 to 4, unlocked once you have the Seasoning station.

Shelter
  • Added a playable Jenga tower to the Shelter.

  • Hitting the hub radio now disrupts the current track with static before it recovers.

Economy
  • Added a destructible treasure chest that rewards more the deeper you are.

  • Every player now has their own kitchen: recipe, pot, cooking progress and finished dishes are all personal.

UI
  • Added pop-up notifications for completed tasks, new tasks and new recipes.

  • Added party cards showing every player's avatar, name, hearts and coins.

  • Your last heart now darkens and reddens the screen, pulses the edges with your heartbeat, and closes your eyes.

Audio
  • Added sounds for player death, breaking barrels, the run clock running out, and torches.

  • Added sounds for buying skills, picking up resources and taking a cure portion.

Improved

22 changes
Combat
  • Adrenaline is now a short speed boost triggered by picking up a bag, reaching a new floor, opening a door, breaking the treasure chest or using an ability, instead of stacking on every kill.

Shelter
  • Patients reach the sell counter noticeably faster when the queue backs up.

  • Jenga: aim at a block with the cursor before pulling it, or grab and drag one by hand — a hard yank can topple the tower.

  • The tower now settles properly on its stand instead of blocks sliding and toppling on their own.

  • The Seasoning station's key ingredient is now a rare drop instead of a guaranteed one.

Economy
  • Removed the limit on how many dishes you can carry at once.

  • Cures on the serving table now stand as a single stack instead of spreading into separate piles.

UI
  • Skill tree prices now put a space between the number and the currency.

  • Skill tree tooltips now open anywhere over a node, not just its thin outer edge.

  • New and higher-resolution icons for several skill tree nodes.

  • Terry in the main menu now wears the full plague doctor outfit.

  • Redesigned the pause menu to match the main menu.

  • Loot on the results screen now counts up one item at a time with a sound per item; big hauls speed up so the count doesn't drag.

  • Moved coins and the task tracker to the corners of the HUD, and added party cards next to them.

  • Player name tags are now a single line that trims instead of wrapping, and no longer show currency.

  • Large currency amounts are now shortened, since some task rewards run very high.

  • Patients now hold their medicine at hand height instead of floating, and all wear masks.

  • The defeat screen now appears after 1 second instead of 6.

  • The task card now stays visible while exploring the dungeon, not just in the Shelter.

Audio
  • Torches can now actually be heard, and every torch across the dungeons loops its sound consistently.

Enemies
  • Enemies now spread out around you instead of clumping together.

  • Each enemy now always drops its own matching ingredient instead of a random one.

Fixed

28 changes
Tasks
  • Fixed the task chest being impossible to open.

  • Fixed task texts for cures and enemies.

Combat
  • Fixed knives not charging when standing near walls or doorways during a fight.

  • Fixed heart pickups from crates healing more than one heart.

Dungeon
  • Fixed locked doors showing as a plain black wall instead of a closed door.

  • Fixed doors in corridors.

  • Fixed room and door rewards sometimes triggering more than once per room.

Shelter
  • Fixed a save that had stripped every system out of the Shelter — kitchen, patients, torches, Jenga and the radio all work again.

  • Fixed the kitchen resetting when you left for a dungeon run.

UI
  • Fixed the pause menu being invisible.

  • Fixed the low-health vignette, damage flash and heart-shake effects being invisible.

Audio
  • Fixed the sale and skill-purchase sounds playing from the wrong place in the world.

  • Fixed torches in older rooms staying silent.

  • Fixed the run clock's final-seconds warning playing too early.

  • Fixed loading a save incorrectly replaying pickup and sale sounds.

  • Fixed the end-of-run loot tally being inaudible.

Enemies
  • Fixed the run clock starting the moment enemies spawn instead of when a fight actually begins.

  • Enemies no longer spawn right next to players.

Multiplayer
  • Fixed joining a friend's game.

  • Fixed the pause menu not showing up, and pausing no longer freezes other players' games too.

  • Fixed joined players falling endlessly into empty space after spawning.

  • Fixed the joining player's camera staying stuck in first person with no mouse-look in the Shelter.

  • Fixed the mouse cursor not being released consistently across Shelter windows.

  • Fixed the dungeon looking different for joined players — rooms and enemies now update correctly as they explore.

  • Fixed a held Jenga block not surviving a host handover correctly.

  • Fixed task rewards sometimes paying out more than once for the same player.

Progression
  • Fixed the Shelter not loading your saved coins and task progress, and silently wiping them on your next run.

  • Fixed old saves migrating leftover health points into an unrelated high-cost skill.

Removed

1 change
Economy
  • Removed the secret chest's currency reward — it was a placeholder for the new treasure chest.