The island just became a place you can actually look at. Until now Voyagers ran on a flat top-down board with flat tile sprites and a 2D robber icon pasted on top of whichever hex he was sitting on. With this update the board is fully three-dimensional, every terrain has its own sculpted hex, and the robber is finally a piece on the table instead of a sticker on the screen.

Voyagers is still in active development and there's a lot more on the way, but this is the first build that genuinely feels like a board game in front of you rather than a UI mocked up over the top of one.
A Real Board
0.4
8 May 2026
🎁 Added
  • The robber and each terrain type now uses its own 3d model. Forest, badlands, mountains, fields, meadows, and desert are all distinct shapes with real height to them, so the board has actual relief instead of being a paint job on a flat plane.
  • A player level system has been wired in. You earn progress as you play, and your level shows up alongside your name. This is the foundation for unlockable cosmetics down the line, with level-gated 3D model variants planned for settlements, cities, roads, and the robber so higher-level players can dress their pieces with skins they've actually earned.
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