A selectable Modern 2014 scenario, starting on January 1, 2014, with modern countries, borders, national focuses, and historical events.
Separate population, economy, industry, and mobilization settings for both scenarios.
A “Budget Support” focus branch for smaller economies.
Optional corruption deals offering treasury funds in exchange for political power, stability, and economic penalties.
An audit focus to reduce corruption.
Population and daily budget information in the country interface.
Improved general recruitment, army management, frontline selection, and a clickable selected-unit roster.
Significantly reduced simulation costs while offensive plans are running.
Shared path calculations between divisions and distributed pathfinding work across frames.
Preserved useful route calculations when capturing territory or changing unrelated plans.
AI recruitment now considers army maintenance costs and leaves funds for development.
Corruption offers appear as compact, collapsible notifications without pausing gameplay.
Infantry divisions now contain 10,000 personnel.
Every playable country starts with 30 million in its treasury.
Updated city names and approximate locations, including Kyiv.
Fixed river alignment with the map.
Corrected several ownership errors in the Modern 2014 scenario.
Fixed factories being counted for multiple countries when a region was divided.
Fixed manpower reserves refilling almost instantly.
Fixed newly recruited infantry spawning below full strength and immediately consuming additional manpower.
Added compatibility handling for older division sizes and economy saves.
Protected financial offers against repeated acceptance and duplicate payouts.
Removed countries without usable land navigation and their associated scenario content.
Removed static country labels that duplicated dynamic map text.