24 changes in this update

Added

7 changes
  • A selectable Modern 2014 scenario, starting on January 1, 2014, with modern countries, borders, national focuses, and historical events.

  • Separate population, economy, industry, and mobilization settings for both scenarios.

  • A “Budget Support” focus branch for smaller economies.

  • Optional corruption deals offering treasury funds in exchange for political power, stability, and economic penalties.

  • An audit focus to reduce corruption.

  • Population and daily budget information in the country interface.

  • Improved general recruitment, army management, frontline selection, and a clickable selected-unit roster.

Improved

8 changes
  • Significantly reduced simulation costs while offensive plans are running.

  • Shared path calculations between divisions and distributed pathfinding work across frames.

  • Preserved useful route calculations when capturing territory or changing unrelated plans.

  • AI recruitment now considers army maintenance costs and leaves funds for development.

  • Corruption offers appear as compact, collapsible notifications without pausing gameplay.

  • Infantry divisions now contain 10,000 personnel.

  • Every playable country starts with 30 million in its treasury.

  • Updated city names and approximate locations, including Kyiv.

Fixed

7 changes
  • Fixed river alignment with the map.

  • Corrected several ownership errors in the Modern 2014 scenario.

  • Fixed factories being counted for multiple countries when a region was divided.

  • Fixed manpower reserves refilling almost instantly.

  • Fixed newly recruited infantry spawning below full strength and immediately consuming additional manpower.

  • Added compatibility handling for older division sizes and economy saves.

  • Protected financial offers against repeated acceptance and duplicate payouts.

Removed

2 changes
  • Removed countries without usable land navigation and their associated scenario content.

  • Removed static country labels that duplicated dynamic map text.

Added

7 changes
  • German national focuses: Fate of Czechoslovakia, the creation of Slovakia, the German–Soviet Pact, and Operation Barbarossa.

  • Soviet ultimatums to Lithuania, Latvia, and Estonia.

  • The Finnish Question and an alternate-history Soviet demand for Transylvania.

  • Player responses to territorial ultimatums.

  • Six new technologies, bringing the total to 25.

  • WORLD NEWS with historical context and an event archive.

  • Automatic camera positioning when selecting a country.

Improved

4 changes
  • AI countries now deploy troops to borders during peacetime and recruit more actively during wars.

  • Improved responsiveness when drawing offensive plans.

  • Optimized infantry and tank models.

  • Spread heavy calculations across frames to reduce stuttering.

Fixed

6 changes
  • Fixed units stopping before reaching their assigned frontline positions.

  • Fixed frontline deployment for reinforcements after loading a save.

  • Fixed research bonuses that previously had no effect.

  • Fixed anti-tank research not affecting combat damage.

  • Fixed incorrect factory capacity bonuses.

  • Fixed territory capture when fighting a country occupying another nation's land.

Removed

1 change
  • Removed Germany's Baltic focus branch. Baltic ultimatums are now part of the Soviet focus tree.