A selectable Modern 2014 scenario, starting on January 1, 2014, with modern countries, borders, national focuses, and historical events.
Separate population, economy, industry, and mobilization settings for both scenarios.
A “Budget Support” focus branch for smaller economies.
Optional corruption deals offering treasury funds in exchange for political power, stability, and economic penalties.
An audit focus to reduce corruption.
Population and daily budget information in the country interface.
Improved general recruitment, army management, frontline selection, and a clickable selected-unit roster.
Significantly reduced simulation costs while offensive plans are running.
Shared path calculations between divisions and distributed pathfinding work across frames.
Preserved useful route calculations when capturing territory or changing unrelated plans.
AI recruitment now considers army maintenance costs and leaves funds for development.
Corruption offers appear as compact, collapsible notifications without pausing gameplay.
Infantry divisions now contain 10,000 personnel.
Every playable country starts with 30 million in its treasury.
Updated city names and approximate locations, including Kyiv.
Fixed river alignment with the map.
Corrected several ownership errors in the Modern 2014 scenario.
Fixed factories being counted for multiple countries when a region was divided.
Fixed manpower reserves refilling almost instantly.
Fixed newly recruited infantry spawning below full strength and immediately consuming additional manpower.
Added compatibility handling for older division sizes and economy saves.
Protected financial offers against repeated acceptance and duplicate payouts.
Removed countries without usable land navigation and their associated scenario content.
Removed static country labels that duplicated dynamic map text.
German national focuses: Fate of Czechoslovakia, the creation of Slovakia, the German–Soviet Pact, and Operation Barbarossa.
Soviet ultimatums to Lithuania, Latvia, and Estonia.
The Finnish Question and an alternate-history Soviet demand for Transylvania.
Player responses to territorial ultimatums.
Six new technologies, bringing the total to 25.
WORLD NEWS with historical context and an event archive.
Automatic camera positioning when selecting a country.
AI countries now deploy troops to borders during peacetime and recruit more actively during wars.
Improved responsiveness when drawing offensive plans.
Optimized infantry and tank models.
Spread heavy calculations across frames to reduce stuttering.
Fixed units stopping before reaching their assigned frontline positions.
Fixed frontline deployment for reinforcements after loading a save.
Fixed research bonuses that previously had no effect.
Fixed anti-tank research not affecting combat damage.
Fixed incorrect factory capacity bonuses.
Fixed territory capture when fighting a country occupying another nation's land.
Removed Germany's Baltic focus branch. Baltic ultimatums are now part of the Soviet focus tree.