Major Co-Op & Hitbox Update

Co-Op is here!

 

  • Play with Friends:
    Squad up and tackle runs together!
  • Dynamic Party Scaling: Levels now adapt dynamically to squad size. Solo runs, 2-player raids, and 4-player lobbies all offer distinct difficulty scaling and layout variations.

  • Precise Player Hitboxes: Replaced the capsule collision model with granular skeletal hitboxes (Head, Upper Torso, Abdomen, Arms, and Legs). You will no longer take damage when completely hidden behind cover.
  • Bot Hitbox Sync: Fixed a major desync issue where enemy hitboxes failed to match their animation rigs. Gunplay is now vastly more accurate and responsive.


  • Realistic Caliber Velocities: Bullet travel speeds are now tied directly to firearm calibers.
  • Ricochet FX (Experimental): Added visual ballistic tracers and ricochet effects to better track incoming and outgoing fire.
  • Flashlight Glare Rework: Fully overhauled flashlight blinding effects when aimed at you by allies or enemies.
  • Spawn Lighting: Increased ambient light in the initial spawn zone.

  • FOV Slider: Field of View configuration is now available in settings.
  • Equipment Scroll Wheel: Fixed weapon/equipment cycling via scroll wheel for a smoother, more responsive feel.
  • Physicalized Loadouts: Weapons and gear now physically reflect your current loadout on your character model.
  • Window Collision: Added missing collision meshes to windows across maps.
  • Shadow/Light Fixes: Resolved clipping conflicts between weapon-mounted lights and player shadows.
  • Audio Fix: Fixed sound cutting out during heavy action sequences.
  • Bot Animations: Polished bot movement/combat animations (preliminary pass for the upcoming Major Bot Update).
  • Roadmap: Added the official Development Roadmap to the main menu.

 
people
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