Physics Armor,AI improve & Audio Rework

Physics-based armor and helmet ricochets, French faction overhauls (BAC, BRI, GIGN), a complete audio rework with synced reload SFX, dynamic bot spawns, and key performance fixes.


  • Source 2 Ballistics & Ricochets: Helmets and body armor now feature physics-calculated protection. High impact angles can cause incoming rounds to ricochet off helmets, even if the caliber's base penetration stat is high.
  • Unprotected Face Hitbox: Helmets only cover protected areas. Precision shots to the face will bypass helmet armor completely.
  • Armor Durability: Gear now degrades as it takes damage (durability repair mechanics will arrive in a future update).
 
  • Smoother Difficulty Curve: Rebalanced Mercenary AI. Previously sharing the same combat skill as Officers, Mercenaries are now tuned to sit seamlessly between Scavs and Officers for a linear threat progression.
  • Faction Re-Skin:
    • Scavs ➔ BAC: French undercover police units in civilian/tactical gear (Tier 1).
    • Mercenaries ➔ BRI: Specialized night-operations and gang-suppression operators (Tier 2).
    • Officers ➔ GIGN: Elite, world-renowned counter-terrorism operators (Tier 3).
  • Teaser: The French Foreign Legion (Légion Étrangère) is on the horizon...
  • Lore Note: Yes, you are engaging French state forces. Story elements explaining why will be revealed soon.
 
  • Weapon SFX Audit: Full audio pass across all firearms to fix sound anomalies and inconsistencies (including M1911 shot variation).
  • Reload Audio Sync: Re-timed reload SFX for every weapon to perfectly align with hand animations.
  • New Suppressor SFX: Completely overhauled suppressor audio for a tighter, more tactile firing sound.
  • Bot Movement Cues: Bots now produce distinct gear rustle and cloth movement sounds when turning, aiming, or idling, making them easier to track by ear.
  • Audio Engine Fix: Resolved the sound crackling, popping, and cutting-out glitch during heavy firefights.

  • Spawn Logic Overhaul: Redesigned spawn routines to completely prevent bots from clipping or spawning through walls.
  • Dynamic Spawns: Increased spawn location randomization—runs are no longer predictable. Check every corner!
  • Increased Mobility: AI units now rotate, reposition, and retreat far more dynamically during firefights.

 

  • M700 Sniper Rifle: Buffed to 100% armor penetration with guaranteed one-shot kills to the head and upper torso. Fixed a visual preview bug showing a pre-mounted scope.
  • Shotguns: Buffed mid-range spread precision, reduced armor penetration against heavy vests. Fixed reload animation and audio bugs.
  • MP5: Adjusted recoil impulse for a smoother, more controllable spray pattern. (Note: A complete weapon handling and recoil rework is planned for a future major update!)
  • Optics: Variable 1x–4x scopes now default to 1x magnification when aiming down sights.
  • Flashlight Glare: Reduced blinding glare intensity when enemies point flashlights at your screen.

 

  • Framerate Stability: Improved overall FPS during prolonged engagements and heavy particle effects.
  • Hospital Map Optimization: Reworked lighting passes in the Hospital to significantly boost performance.
  • Environmental Fog: Slightly reduced fog density across maps for clearer sightlines.
  • Economy Adjustments: Updated buy and sell prices for firearms and tactical gear in the shop.
  • Roadmap: Updated the in-game Development Roadmap on the main menu.

 

Physics Armor, French Factions & Audio Rework

0.30.0
1 October 2026
29 changes in this update

Added

8 changes
  • Physics-based armor and helmet ricochet system (Source 2 calculated)

  • Non-repairable armor and helmet durability system

  • Unprotected face hitbox bypassing helmet armor protection

  • BAC, BRI, and GIGN faction re-skins and visual overhauls

  • Cloth and gear movement SFX for bot actions (turning, aiming, idling)

  • Overhauled suppressor firing audio

  • Dynamic and randomized bot spawn system

  • Updated in-game development Roadmap on main menu

Improved

10 changes
  • Rebalanced Mercenary AI difficulty curve between BAC and GIGN

  • Increased bot combat mobility, rotation speed, and repositioning

  • Framerate stability during prolonged high-intensity combat sessions

  • Hospital map lighting pass for improved performance and FPS

  • M700 Buff: 100% armor penetration, 1-shot kill to head and upper torso

  • Shotgun Buff: Increased mid-range precision, reduced armor penetration

  • MP5 Buff: Smoother recoil impulse curve

  • Reduced enemy flashlight glare and blinding intensity

  • Slightly reduced environmental fog density for clearer sightlines

  • Adjusted shop pricing for weapons and tactical equipment

Fixed

11 changes
  • Audio crackling, popping, and cutting-out glitch during heavy firefights

  • Reload audio desync across all firearms

  • M1911 gunshot sound inconsistency between shots

  • Shotgun reload animation and audio synchronization bug

  • Bots spawning inside or through wall colliders

  • Variable 1x-4x optic defaulting to 4x zoom instead of 1x

  • M700 UI preview model incorrectly displaying an unequipped scope

  • The new bot spawn points weren't in the released version—that's fixed now!

  • Bots were able to shoot through walls; I've FINALLY found the problem! And it's fixed!

  • COOP - There was an issue with the co-op spawn where players joining the match would fall through the map; this has been fixed, and the co-op spawn system has been overhauled.

  • Added safety measure: if a player falls through the map, they will return to their last known safe position.

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