ChitChat/Data/DialogueData.cs
using Sandbox;
using System.Collections.Generic;

namespace ChitChat;

[AssetType(Name = "Dialogue", Extension = "chit", Category = "ChitChat")]
[Description("Holds dialogue data.")]
public sealed class DialogueData : GameResource
{
	public List<DialogueActionBase> DialogueDatas { get; set; }

	protected override Bitmap CreateAssetTypeIcon( int width, int height )
	{
		return CreateSimpleAssetTypeIcon("question_answer", width, height);
	}
}