using Sandbox;
using System.Collections.Generic;
namespace ChitChat;
[AssetType(Name = "Dialogue", Extension = "chit", Category = "ChitChat")]
[Description("Holds dialogue data.")]
public sealed class DialogueData : GameResource
{
public List<DialogueActionBase> DialogueDatas { get; set; }
protected override Bitmap CreateAssetTypeIcon( int width, int height )
{
return CreateSimpleAssetTypeIcon("question_answer", width, height);
}
}