Code/ChitChat/Data/DialogueCharacter.cs
using Sandbox;
using System.Collections.Generic;
namespace ChitChat;
[AssetType(Name = "Character", Extension = "chitchar", Category = "ChitChat")]
[Description("Holds character data.")]
public sealed class DialogueCharacter : GameResource
{
public string Name { get; set; } = "Unnamed";
public List<CharacterPicture> CharacterPictures { get; set; } = new();
protected override void PostReload()
{
base.PostReload();
if (CharacterPictures == null)
{
CharacterPictures = new();
}
}
protected override Bitmap CreateAssetTypeIcon( int width, int height )
{
return CreateSimpleAssetTypeIcon("person", width, height, "#ac5c5c");
}
}
public struct CharacterPicture
{
public string Name { get; set; }
public Texture Picture { get; set; }
public override string ToString()
{
return Name;
}
}