Load,Save,Fork Architect creations.
You can now share what you build with the community !
- Base game asset pack is now seperated into a Cloud package, just like all other packages !
- Resource-pack redirects so older saves can recover moved or renamed decorations.
- Explicit save-file upgrade paths for older Architect saves.
- Decoration placement now respects spawn offsets, scale, rotation, wall side, and visual bounds more consistently.
- Wall decorations stay more stable near cutouts, corners, and adjacent walls.
- Building drag movement is smoother and keeps the dragged structure rigid.
- Publishing only awards publish achievements after public visibility is confirmed.
- Tooltips refresh when their displayed input bindings change.
- Fixed a exception on Thumbnail caching where we access the thumbnail before end of frame.
- Corrupt save entries are repaired or reported during load instead of failing silently.
- Legacy wall decorations keep their intended rotation after save upgrades.
- Decorations with scaled spawn transforms now place, snap, save, load, and render correctly.
- Wall decoration bounds now account for spawn offsets and transformed visual size.
- Decoration move/cancel flows no longer leave invalid placement state.
- Door and wall cutout hover flicker around corners is reduced.
- Missing decoration resources now produce clearer log messages.
- Workshop publishing no longer proceeds with a missing or unreadable thumbnail.
- Loaded houses use the correct lowercase builder scene path.
- Repo-local base-game prop set assets were removed in favor of published asset packs. (reduce basegame download !)
- Obsolete scene clutter/neighborhood assets were removed.