22 changes in this update

Added

5 changes
  • Load,Save,Fork Architect creations.

  • You can now share what you build with the community !

  • - Base game asset pack is now seperated into a Cloud package, just like all other packages !

  • - Resource-pack redirects so older saves can recover moved or renamed decorations.

  • - Explicit save-file upgrade paths for older Architect saves.

Improved

5 changes
  • - Decoration placement now respects spawn offsets, scale, rotation, wall side, and visual bounds more consistently.

  • - Wall decorations stay more stable near cutouts, corners, and adjacent walls.

  • - Building drag movement is smoother and keeps the dragged structure rigid.

  • - Publishing only awards publish achievements after public visibility is confirmed.

  • - Tooltips refresh when their displayed input bindings change.

Fixed

10 changes
  • - Fixed a exception on Thumbnail caching where we access the thumbnail before end of frame.

  • - Corrupt save entries are repaired or reported during load instead of failing silently.

  • - Legacy wall decorations keep their intended rotation after save upgrades.

  • - Decorations with scaled spawn transforms now place, snap, save, load, and render correctly.

  • - Wall decoration bounds now account for spawn offsets and transformed visual size.

  • - Decoration move/cancel flows no longer leave invalid placement state.

  • - Door and wall cutout hover flicker around corners is reduced.

  • - Missing decoration resources now produce clearer log messages.

  • - Workshop publishing no longer proceeds with a missing or unreadable thumbnail.

  • - Loaded houses use the correct lowercase builder scene path.

Removed

2 changes
  • - Repo-local base-game prop set assets were removed in favor of published asset packs. (reduce basegame download !)

  • - Obsolete scene clutter/neighborhood assets were removed.