🎁 Added
  • Load,Save,Fork Architect creations.
  • You can now share what you build with the community !
  • - Base game asset pack is now seperated into a Cloud package, just like all other packages !
  • - Resource-pack redirects so older saves can recover moved or renamed decorations.
  • - Explicit save-file upgrade paths for older Architect saves.
🧼 Improved
  • - Decoration placement now respects spawn offsets, scale, rotation, wall side, and visual bounds more consistently.
  • - Wall decorations stay more stable near cutouts, corners, and adjacent walls.
  • - Building drag movement is smoother and keeps the dragged structure rigid.
  • - Publishing only awards publish achievements after public visibility is confirmed.
  • - Tooltips refresh when their displayed input bindings change.
🪛 Fixed
  • - Fixed a exception on Thumbnail caching where we access the thumbnail before end of frame.
  • - Corrupt save entries are repaired or reported during load instead of failing silently.
  • - Legacy wall decorations keep their intended rotation after save upgrades.
  • - Decorations with scaled spawn transforms now place, snap, save, load, and render correctly.
  • - Wall decoration bounds now account for spawn offsets and transformed visual size.
  • - Decoration move/cancel flows no longer leave invalid placement state.
  • - Door and wall cutout hover flicker around corners is reduced.
  • - Missing decoration resources now produce clearer log messages.
  • - Workshop publishing no longer proceeds with a missing or unreadable thumbnail.
  • - Loaded houses use the correct lowercase builder scene path.
🚯 Removed
  • - Repo-local base-game prop set assets were removed in favor of published asset packs. (reduce basegame download !)
  • - Obsolete scene clutter/neighborhood assets were removed.