namespace Sandbox.Reactivity;
/// <summary>
/// Describes at what point during a game tick a function should run.
/// </summary>
public enum TickStage
{
/// <summary>
/// While physics is being simulated. This happens before game ticks.
/// </summary>
Physics,
/// <summary>
/// The beginning of a tick, after physics.
/// </summary>
Start,
/// <summary>
/// The end of a tick.
/// </summary>
End,
}