
An arena shooter set in impossible worlds of floating terraces, boxes and planets. Gravity always pulls toward whatever you're standing on. Slingshot yourself across the void with Anti-Grav, walk up walls and ceilings, and step through portals to the far side of the world. And it's your game, your view: play it first-person or third, fisheye lens and all.
Play alone or together. Single player fills the level with computer players at Easy, Medium or Hard. Multiplayer lets you host a lobby, or join one from a list that shows every open game with its mode and level.
Match after match, the world changes what "up" means. You aim, slingshot, land on a different face of the level, and fight from a new angle. When a match ends, it rolls straight into another round, because one more is never enough.
Capture the Flag Details: each flag stands on its own rocky planet, hung out in the void beyond the level. Carriers can't shoot but keep Anti-Grav, and a compass on the back of your player points to every flag.
However you want to see the void: switch first-person or third at will, and flip on the fisheye lens whenever the mood strikes.
| Actionattribute 'colspan' not allowed | Keyattribute 'colspan' not allowed |
|---|---|
| Move / lookattribute 'colspan' not allowed | W A S D / mouseattribute 'colspan' not allowed |
| Jump (hold for a floaty "moon jump")attribute 'colspan' not allowed | Spaceattribute 'colspan' not allowed |
| Anti-Grav slingshotattribute 'colspan' not allowed | Left Alt (or the right mouse button)attribute 'colspan' not allowed |
| Fireattribute 'colspan' not allowed | Left mouseattribute 'colspan' not allowed |
| Switch weaponattribute 'colspan' not allowed | 1-6 or mouse wheelattribute 'colspan' not allowed |
| Scope (Standard, Rapid, Sniper)attribute 'colspan' not allowed | Side mouse buttonattribute 'colspan' not allowed |
| Toggle 1st / 3rd personattribute 'colspan' not allowed | Cattribute 'colspan' not allowed |
| Toggle fisheye lensattribute 'colspan' not allowed | Fattribute 'colspan' not allowed |
| Pause menuattribute 'colspan' not allowed | Escattribute 'colspan' not allowed |
Designed and directed by Incredibility. Built with AI assistance, including the code and the tools that generated the audio. All sound effects and music are procedurally synthesized by scripts in the project; no audio samples and no generative audio models were used. The player model is s&box's Citizen character.