A 1.5 second delay before starting the wave
A 0.1 second invincibility frame for the player when hit
Main Menu, Death/Win Menu
Settings panel
Per chance bullets inheriting player velocity (no longer inheriting sideways movement)
Organization in code
Enemies are introduced slower (Tweaked spawn chances too)
5 enemies spawn at wave 1 (instead of 10)
Stats board displayed at the end screen and main menu
Enemies slowly turning towards player (nerfs quickly changing directions to make them shoot in a different direction)
Stats not saving after leaving the game
Pause music if we're paused
Volume settings now apply automatically, without the need to change them
Error caused by state machine trying to check if it should transition when the gameobject was destroyed/player died
Player getting longer if dashing repeatedly (for real this time)
Player, including the characters not glowing slightly