- A 1.5 second delay before starting the wave
- A 0.1 second invincibility frame for the player when hit
- Main Menu, Death/Win Menu
- Settings panel
- Per chance bullets inheriting player velocity (no longer inheriting sideways movement)
- Organization in code
- Enemies are introduced slower (Tweaked spawn chances too)
- 5 enemies spawn at wave 1 (instead of 10)
- Stats board displayed at the end screen and main menu
- Enemies slowly turning towards player (nerfs quickly changing directions to make them shoot in a different direction)
- Stats not saving after leaving the game
- Pause music if we're paused
- Volume settings now apply automatically, without the need to change them
- Error caused by state machine trying to check if it should transition when the gameobject was destroyed/player died
- Player getting longer if dashing repeatedly (for real this time)
- Player, including the characters not glowing slightly