🎁 Added
  • A 1.5 second delay before starting the wave
  • A 0.1 second invincibility frame for the player when hit
🧼 Improved
  • Main Menu, Death/Win Menu
  • Settings panel
  • Per chance bullets inheriting player velocity (no longer inheriting sideways movement)
  • Organization in code
  • Enemies are introduced slower (Tweaked spawn chances too)
  • 5 enemies spawn at wave 1 (instead of 10)
  • Stats board displayed at the end screen and main menu
  • Enemies slowly turning towards player (nerfs quickly changing directions to make them shoot in a different direction)
🪛 Fixed
  • Stats not saving after leaving the game
  • Pause music if we're paused
  • Volume settings now apply automatically, without the need to change them
  • Error caused by state machine trying to check if it should transition when the gameobject was destroyed/player died
  • Player getting longer if dashing repeatedly (for real this time)
  • Player, including the characters not glowing slightly
🎁 Added
  • Upgrade cards now display how much will the enemies benefit from it
🪛 Fixed
  • Fixed spawnpoints being null
  • Healthbar displaying a lot of decimals
  • Fixed player getting longer if player keeps dashing
⚠️ Known Issues
  • Sometimes the upgrade cards will display stat values with a lot of decimals
  • There are no safeguards for the stats
  • Game stats do not save