Hey :)

Comm&ers is currently in early alpha and is being developed as a fast-paced shooter inspired by games like CS, CoD, Titanfall, Krunker and Overwatch.

The focus right now is on making the core gameplay feel good to play. Movement is a big part of that, with slide cancelling, bunny hopping, air strafing, and wallrunning already implemented. 
Two abilities are in the game so far:
Recall and Dash, mainly as a test/poc.

A working weapon store is already integrated with the leveling and XP system. Players can jump in, try out weapons, and progress through unlocks while everything is still being adjusted. After the initial testing phase, the shop will expand to include additional abilities and perks, giving more room for different playstyles. Progress may still be reset during development as systems change.

Bots are already supported in matches and can be configured somewhat.

Only Team Deathmatch is available right now, but a second game mode is planned. Before that happens, the bot system will be expanded so it’s easier to configure and more useful for different test setups, and the shop will also be updated with additional perks and abilities to support more varied playstyles and testing.


For now, the goal is to keep refining the core systems and make sure everything feels solid before expanding the game further with additional content like more weapons and future cosmetic systems.

Have a nice day, and hope to see you ingame soon :)
people
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