Bro, it's a good game. I love big numbers.
The game crashed a few times with a error "CTextureManagerBase::AllocTextureld(): Texture manager out of space! Can't allocate new texture!"
Try to fix this. If you figure it out, let me know what’s causing it; I want to fix this error in my own game (it’s also a simple 2D clicker, but I run into this error sometimes too).
GraphicsAudioGameplayPerformanceAddictive