VIP, Duels & Neon Hockey Update

1.4.3
29 June 2026
32 changes in this update

Added

8 changes
  • VIP progression after level 40 with VIP levels, golden player styling, lobby farm bonus and VIP-only music unlocks

  • Neon Hockey lobby duel mode: invite a lobby player, play first to 3 goals and win the shared stake

  • Unified Lobby Duel menu with game selection for X/O Duel or Neon Hockey and one shared stake selector

  • Mini Slot: Neon Match Lines, unlocked from level 10, with vertical reels, 5 paylines and win confetti

  • Daily Run streak boost: auto-claimed x1 to x7 daily multiplier for the first 10 minutes of play

  • VIP one-day Daily Run grace so VIP players can miss one day without losing the streak

  • Expanded Rare Balls system with multiple rare ball types and higher late-game rare ball potential

  • Lobby announcements for major wins like slot 7 hits, VIP hits and jackpot rewards

Improved

10 changes
  • Leaderboard now loads in pages, supports up to the top 1000, shows 32 players per page and refreshes while open

  • Leaderboard sorting was expanded with level sorting and better All Time / Day / Week filtering

  • Lobby panel now shows player avatars, host state, all-time stats, rank info and a manual refresh button

  • Late-game economy scaling was boosted, especially Value and Bounce upgrades after high levels

  • Max Balls cap increased to 50 and profile progression now leads into the VIP system

  • VIP players get cheaper auto-spawn tickets and a clearer VIP boost display in the money panel

  • Music rotation improved with random track starts, auto-next playback, VIP tracks and better lobby/event sync

  • Chaos event rewards and ball counts now scale better by level, with extra VIP power and smoother transitions

  • Slot reels, case animations, win effects, fireworks and confetti were polished for cleaner feedback

  • Neon Hockey arena, score UI, puck physics and paddle control were tuned for a smoother lobby match

Fixed

10 changes
  • Fixed leaderboard rows showing stale or wrong daily/weekly data and improved hidden/invalid row handling

  • Fixed rank movement arrows so rises and drops stay visible instead of flashing for a moment

  • Fixed lobby duel invite edge cases: decline, timeout, player leaving and simultaneous accepts are handled more cleanly

  • Fixed VIP Fever lobby issues where the event could start then instantly reset or overlap with another event

  • Fixed event locks so Chaos and Fever cannot be started in conflicting states

  • Fixed rare/golden balls using normal ball cosmetics when they should keep their own visuals

  • Fixed delayed ball pop / reward feedback after balls exit the playfield

  • Fixed several UI clipping and small-screen layout issues in lobby, duels, mini-games and upgrade panels

  • Fixed tutorial video packaging path so tutorial MP4 files stay available in published builds

  • Fixed Neon Hockey score display, puck sticking cases and overly noisy puck trail visuals

Removed

3 changes
  • Removed temporary VIP test access and debug-only release controls

  • Removed the separate Hockey button; both lobby games now live under the single Duel flow

  • Removed extra background clutter from duel and slot panels for a cleaner neon look

Known Issues

1 change
  • Daily Boss is still being polished and is hidden from this release while we continue network testing