- Firework salutes for level-ups, jackpot case wins, and Chaos Boards.
- New ball burst effect when balls leave the arena.
- Missed x-pit balls on the main screen now fall a little lower before payout.
- Softer burst particle glow.
- Shorter and clearer leave-game prompt.
- Main-screen missed x-pit fall behavior no longer affects Chaos Boards or mini-games.
- New Gold Ball upgrade unlocks at profile level 6.
- Gold balls can spawn with a built-in x10 reward multiplier.
- Gift cases can now roll special Gold Ball rewards, including rare x20 drops.
- Added new case-only cosmetic rewards for ring and ball skins.
- Added smoother case opening animation with rarity colors, reward cards, sounds, and confetti.
- Updated case rewards so cosmetics are clearer, color-coded, and easier to read.
- Improved ring and ball skin previews to better match how they look in gameplay.
- Balanced Gold Ball spawning so only one regular gold ball can be active at a time.
- Kept case-spawned gold balls separate from normal spawn limits for more exciting rewards.
- Polished Chaos Boards visuals and removed extra dark overlay strips.
- Fixed cosmetic test unlocks being left enabled before release.
- Fixed upgrade save compatibility by adding Gold Ball without shifting older upgrade data.
- Fixed mini-game and case reward stats so they do not inflate leaderboard progress.
- Fixed upgrade text wrapping and shortened labels so late-game upgrade rows stay readable.
- Fixed repeated gold ball rolls from normal spawning while another gold ball is already active.
- Chaos Boards now unlocks at profile level 5 with a 5-minute cooldown.
- Chaos Boards now runs 100 balls with x2, x3, x4, and x5 board multipliers.
- Added balls dropped and total profit counters for Chaos Boards.
- Added a main music selector on the HUD and in Settings, with random normal tracks on game start.
- Added a custom ESC exit prompt with a like and review reminder.
- Chaos Boards rewards now stack when a ball hits multiple boards.
- Ball Value and Bounce Bonus now scale better on later upgrade and profile levels.
- Max Balls can now be upgraded up to 35 active balls.
- Music selector text is larger and easier to read.
- Audio handling is smoother during heavy ball moments and event transitions.
- Leaderboard rows now show player profile level more clearly.
- Combo Fever and Chaos Boards can no longer start at the same time.
- Day and Week leaderboards now use their own period stats instead of all-time ordering.
- Mini games and case cash rewards no longer inflate main leaderboard earned stats.
- Leaderboard stats now submit on leaderboard open, exit, and cleanup instead of constantly during play.
- Reduced cases where music could hitch, fail to start, or fail to resume after an event.
- Removed extra background leaderboard stat submissions during normal gameplay.
- Max Balls upgrade now goes up to 35 active balls.
- Added extra leaderboard protection against impossible local save/stat values.
- Improved late-game economy scaling after upgrade level 30 and level 55 so high-level upgrades feel more meaningful.
- Increased profile-level income bonuses for later progression.
- Reduced leaderboard refresh pressure and detail loading to help keep gameplay smoother.
- Reduced frequent combo, impact and escape sound spam during busy ball moments for cleaner music playback.
- Fixed daily and weekly leaderboard views using all-time leaderboard data instead of their own time period.
- Fixed suspicious extreme leaderboard values appearing above legitimate players.
- Fixed a possible micro-freeze source caused by forced stats flushing during gameplay.
- Fixed music micro-stutter caused by heavy leaderboard/stat work and rapid SFX bursts.
- Removed forced regular Stats.Flush calls during gameplay updates.
- Older invalid leaderboard entries may still exist on S&box, but the in-game board now hides suspicious values where possible.
- New Mini Games menu with Cases and X Balls in one compact launcher.
- Added X Balls / Mini Drop with physics pins, random colored balls, a ball price selector and recent drop history.
- Added total balls and profit tracking inside Mini Drop.
- Added upgrade rollback buttons after profile level 5 with a partial cash refund.
- Added profile level badges to the S&box leaderboard.
- Improved Mini Drop board layout, spawn randomness, ball feel, multiplier slots and stake tiers.
- Improved Ball Value and Bounce Bonus scaling so profile progress matters more at early levels and after level 10.
- Improved upgrade UI readability with compact labels, stable level text and cleaner animated buttons.
- Improved HUD scaling and layout stability on smaller screens.
- Improved fever event music startup and background music blending.
- Fixed case and mini-game rewards counting toward leaderboard earnings or ball stats. The leaderboard now tracks the main ring game only.
- Fixed paid case pacing by limiting each case type to 5 opens every 3 minutes.
- Fixed upgrade cards jumping, flickering or merging while hovering across rows.
- Fixed leaderboard level badges showing ellipses instead of the player level.
- Fixed several Mini Drop UI issues around payout labels, button spacing and result feedback.
- Removed floating Mini Drop payout spam from the main playfield.
- Removed leaderboard stat contribution from Cases, Mini Drop and case-spawned balls.
- Older leaderboard totals from previous versions are kept as-is for now instead of being reset.
- Real S&box Stats and Leaderboards support
- All Time, Daily and Weekly leaderboard tabs
- Scrollable Top 1000 leaderboard with S&box profile links
- Fever Event unlocked at Level 3: every 10 minutes, pits boost for 2 minutes
- Advanced Fever after Level 10 with x4/x5 pit multipliers
- x2 ring zones during Fever
- Gift Cases with Mini Drop, Neon Case, Jackpot Box and a free drop every 6 hours
- Auto Tickets with 60s, 120s and 300s options plus auto-extend
- Welcome-back rewards, daily drops and limited offline farm upgrades
- First-launch tutorial with real gameplay videos and a full How to Play guide
- Level-up notifications, unlock popups, confetti and soft celebration sounds
- New normal music playlist track: arcade_citrus
- Early game pacing is faster with a 2 ball starting limit
- Max ball limit increased to 30
- Late-game upgrade pricing and reward scaling have been rebalanced
- Gift case and auto ticket prices now scale more smoothly at higher levels
- Leaderboard loading is lighter and refreshes on demand
- Daily and weekly farm stats are tracked separately from all-time progress
- Fever timer now keeps running while menus are open and stays synced in lobbies
- Music volume can now be lowered more precisely
- Clicking empty playfield space can spawn a ball inside the ring
- Tutorial videos now play cleaner and loop without the end stutter
- UI polish for cases, chat, leaderboard tabs, upgrade cards and hover states
- Fixed missing x2/x3/x4 labels on bottom bonus pits in Release builds
- Fixed money panel overlap with upgrade cards
- Fixed leaderboard columns becoming hard to read after layout changes
- Fixed reset progress still leaving the old rating score visible locally
- Fixed welcome-back rewards appearing during level-up moments
- Fixed S&box profile buttons opening the wrong profile type
- Fixed tutorial video cropping and last-second playback issues
- Fixed chat button styling so it matches the top dock
- Fixed several save cleanup and migration edge cases for older players
- Fixed release asset coverage for music, sounds, icons and tutorial videos
- Removed the heavy custom chat flow from the main HUD and switched the chat button to the native S&box chat
- Reduced noisy Fever x-zone celebration sounds
- Leaderboard details can take a short moment to appear after players update their stats
- Daily and weekly leaderboard rows only show full farm data after players have played on this version