🎁 Added
  • Lobby player activity statuses now show what players are doing in real time, including mini games, cases, X Balls, slots, duels, Neon Hockey, Rain Catch, Chaos Boards and Fever.
🧼 Improved
  • Ball trails are now short tapered streaks: full width near the ball, then smoothly thinner at the end.
  • Trail rendering now adapts during busy scenes, so heavy Rain Catch or Chaos moments keep the same feel with less visual/render cost.
  • Lobby status text was cleaned up so players can read current activity without crowding the roster.
🪛 Fixed
  • Fixed event/menu input overlap so side buttons do not steal clicks while another panel is open.
  • Fixed Rain X icon alignment and small upgrade text clipping after the new Rain upgrade pass.
  • Gave Day and Week leaderboard visibility another pass so active legitimate players are less likely to be hidden or shown as confusing zero rows.
🚯 Removed
  • No removals in this patch.
⚠️ Known Issues
  • If you see Update Required or strange old-version behavior, restart/rejoin and make sure you are playing the latest LoopDrop build.
  • Daily Boss remains hidden while it is being polished.
🎁 Added
  • Rain X upgrade: the bottom board payout multiplier now grows from x1 to x5.
  • Rain Catch now saves the best catch multiplier stat when the event ends.
🧼 Improved
  • VIP progression keeps the normal VIP unlock at level 40 while VIP levels continue up to VIP 60.
  • Rain Catch payout, stats and upgrade display were polished for the new event.
🪛 Fixed
  • Fixed VIP lobby music so one VIP player changing tracks no longer stops another VIP player's active VIP track.
  • Fixed Daily Boss unlock notices showing while Daily Boss is hidden for this release.
  • Fixed Rain Catch save normalization and upgrade keys so older saves stay safe.
🚯 Removed
  • No removals in this patch.
⚠️ Known Issues
  • Daily Boss remains hidden while it is being polished.
  • Please make sure you are playing the latest live version of LoopDrop. Older builds may miss the newest event fixes, UI changes and music fixes, so check the changelog after updates.
🎁 Added
  • Rain Catch event unlocked at level 20 with a full-screen cannon, falling balls, basket catching, bonus balls and profit stats.
  • Rain Catch upgrades: Rain Balls, Rain Rare, Rain Move and Rain Size, including rollback support.
  • Two new music tracks: Sky Cannon and Neon Horizon.
  • New background themes/wallpapers: Neon Wave, Neon Ribbon, Neon Corridor, Dark Bloom, Violet Rift and Lotus Core.
🧼 Improved
  • Events and mini-games menus now open as side panels, keeping the main playfield and upgrade cards easier to use.
  • Upgrade layout and top HUD readability were cleaned up, with duplicate rank/title text removed from the compact player status.
  • Rain Catch now has clearer level 20 locks, a 7 minute cooldown and better stat placement during the event.
  • Mini-game stake choices are remembered for Duel, Mini Drop and Slots instead of resetting every time.
🪛 Fixed
  • Fixed music switching so changing tracks no longer plays an extra micro sound and normal tracks remain selectable after VIP music checks.
  • Fixed lobby duel and Neon Hockey invite cancel, decline and timeout cases so empty 0-0 result windows no longer open.
  • Fixed Day and Week leaderboard filtering hiding legitimate active players too aggressively.
  • Fixed mini-games side menu input blocking after the UI was moved.
  • Checked new save fields so older saves normalize safely with Rain Catch and remembered stake preferences.
🚯 Removed
  • Removed the extra floating "save on exit" HUD label.
  • Removed duplicate progression title text from the top player status block.
⚠️ Known Issues
  • Daily Boss is still hidden for release while it is being polished.
🎁 Added
  • VIP players now get one free 10 MIN Auto Ticket every UTC day.
  • Added a Skins button notification counter for newly unlocked ring and ball cosmetics.
  • Daily Tasks panel with short goals that reward Auto Tickets, XP and Big Ball drops instead of direct cash.
  • More achievement goals were prepared for longer progression, daily play and late-game milestones.
🧼 Improved
  • Value, Bounce and Combo upgrades now scale harder after level 100 so late-game progress feels less stalled.
  • The free VIP Auto Ticket uses your current Auto Time upgrade, just like a normal 10 MIN ticket.
  • Cosmetic unlock notifications are cleared when the Skin Shop is opened, keeping the HUD cleaner.
  • Mission reward claiming is clearer with a dedicated claim button and cleaner completed-task states.
🪛 Fixed
  • The old pink dot on the Skins button was replaced with a readable numeric badge.
  • VIP Daily Auto Ticket starts directly, does not use Storage and does not increase regular Auto Ticket prices.
  • Checked publish resources so music, sounds, tutorial videos and UI icons stay included in release builds.
🚯 Removed
  • Removed the static pink Skins button alert dot.
⚠️ Known Issues
  • None currently known for this patch.
🎁 Added
  • VIP progression after level 40 with VIP levels, golden player styling, lobby farm bonus and VIP-only music unlocks
  • Neon Hockey lobby duel mode: invite a lobby player, play first to 3 goals and win the shared stake
  • Unified Lobby Duel menu with game selection for X/O Duel or Neon Hockey and one shared stake selector
  • Mini Slot: Neon Match Lines, unlocked from level 10, with vertical reels, 5 paylines and win confetti
  • Daily Run streak boost: auto-claimed x1 to x7 daily multiplier for the first 10 minutes of play
  • VIP one-day Daily Run grace so VIP players can miss one day without losing the streak
  • Expanded Rare Balls system with multiple rare ball types and higher late-game rare ball potential
  • Lobby announcements for major wins like slot 7 hits, VIP hits and jackpot rewards
🧼 Improved
  • Leaderboard now loads in pages, supports up to the top 1000, shows 32 players per page and refreshes while open
  • Leaderboard sorting was expanded with level sorting and better All Time / Day / Week filtering
  • Lobby panel now shows player avatars, host state, all-time stats, rank info and a manual refresh button
  • Late-game economy scaling was boosted, especially Value and Bounce upgrades after high levels
  • Max Balls cap increased to 50 and profile progression now leads into the VIP system
  • VIP players get cheaper auto-spawn tickets and a clearer VIP boost display in the money panel
  • Music rotation improved with random track starts, auto-next playback, VIP tracks and better lobby/event sync
  • Chaos event rewards and ball counts now scale better by level, with extra VIP power and smoother transitions
  • Slot reels, case animations, win effects, fireworks and confetti were polished for cleaner feedback
  • Neon Hockey arena, score UI, puck physics and paddle control were tuned for a smoother lobby match
🪛 Fixed
  • Fixed leaderboard rows showing stale or wrong daily/weekly data and improved hidden/invalid row handling
  • Fixed rank movement arrows so rises and drops stay visible instead of flashing for a moment
  • Fixed lobby duel invite edge cases: decline, timeout, player leaving and simultaneous accepts are handled more cleanly
  • Fixed VIP Fever lobby issues where the event could start then instantly reset or overlap with another event
  • Fixed event locks so Chaos and Fever cannot be started in conflicting states
  • Fixed rare/golden balls using normal ball cosmetics when they should keep their own visuals
  • Fixed delayed ball pop / reward feedback after balls exit the playfield
  • Fixed several UI clipping and small-screen layout issues in lobby, duels, mini-games and upgrade panels
  • Fixed tutorial video packaging path so tutorial MP4 files stay available in published builds
  • Fixed Neon Hockey score display, puck sticking cases and overly noisy puck trail visuals
🚯 Removed
  • Removed temporary VIP test access and debug-only release controls
  • Removed the separate Hockey button; both lobby games now live under the single Duel flow
  • Removed extra background clutter from duel and slot panels for a cleaner neon look
⚠️ Known Issues
  • Daily Boss is still being polished and is hidden from this release while we continue network testing
🎁 Added
  • VIP endgame progression with golden player names, lobby aura bonuses, VIP music unlocks and square arena mode
  • Daily streak boost that auto-claims on login and gives VIP players one protected missed day
  • Mini Slot machine with vertical reels, matchlines, level 10 unlock and win effects
  • Lobby duel system with invites, stakes, match stats, profile links and lobby-wide results
  • Lobby roster panel with host display, player stats, refresh button and all-time rank info
  • Rare Balls upgrade with more special bonus balls and a VIP Core ball skin
  • Chaos Boards scaling by profile level, with bigger ball counts and stronger VIP event rewards
🧼 Improved
  • Late-game Value, Bounce, Combo, Rare Balls and VIP bonuses now scale harder for trillion-level players
  • Auto Spawn tickets and upgrades rebalanced, with better high-level pacing and clearer ticket unlocks
  • Leaderboard now pages through more players, refreshes while open and supports sorting by money, score, time and balls
  • Music rotation improved for normal and VIP tracks, including lobby-controlled VIP music
  • Slot visuals, reel timing, win highlighting and matchline odds tuned for a smoother arcade feel
  • Square arena walls, gaps, fever values and VIP rewards polished to feel closer to the main ring mode
  • UI readability improved across lobby panels, duel windows, mini-games, profile daily button and smaller screens
🪛 Fixed
  • Added anti-cheat filtering for impossible leaderboard runs, zero-activity day/week rows and suspicious short-session earnings
  • VIP or lobby Fever no longer starts for players who have not unlocked the Fever Event yet
  • Fixed Fever, VIP Fever and Chaos event overlap cases, including the one-minute Chaos lock before Fever
  • Fixed VIP Fever sync edge cases when multiple VIP players try to start it at the same time
  • Fixed slot reel stop alignment, cut-off cards, duplicated reel labels and crooked win outlines
  • Fixed lobby duel invite expiry, cancel/leave handling, stake display and clipped duel text
  • Fixed leaderboard empty rows, missing levels/ranks and suspicious stale all-time data showing in day/week views
  • Fixed delayed ball burst effects after balls leave the playfield, including VIP/square mode edge cases
🚯 Removed
  • Temporary VIP test controls from the release UI
  • Slot placeholder subtitles, noisy reel grid lines and extra dark reel background bands
  • Several debug-only test commands and old placeholder visuals from public-facing screens
⚠️ Known Issues
  • None currently known
🎁 Added
  • Big Update & Rebalance
  • Today’s update expands progression, improves Auto Spawn, and rebalances late-game growth.
  • • Profile level cap increased to 40.
  • • Max Balls upgrade cap increased to 50.
  • • Auto Spawn ticket storage increased to 5.
  • • Added a new 10-minute Auto Spawn ticket, unlocked at profile level 10.
  • • Jackpot Box can now drop the 10-minute Auto Spawn ticket.
  • • Added Auto Spawn upgrades:
  • - Auto Time: increases ticket duration.
  • - Auto Rate: increases balls per second.
  • • Auto Spawn now starts at 2 balls/sec and grows through upgrades.
  • • Auto Spawn upgrade prices were heavily rebalanced, especially after 10 upgrades.
  • • Updated achievement target for Max Balls to 50.
  • Lobby Polish & Multiplayer Fixes
🧼 Improved
  • • Improved Auto Spawn menu readability and layout.
  • • General late-game economy rebalance and save compatibility fixes.
  • Improved the new lobby panel and made multiplayer sessions easier to read at a glance.
  • Changes:
  • - Added a cleaner lobby roster under the music controls.
  • - The lobby now shows the host first, then up to 3 other players.
  • - Player cards show avatar, name, level/title, all-time money, and all-time play time.
  • - Fixed the lobby panel being hidden in small client windows.
  • - Improved roster fallback so connected players appear more reliably after joining.
  • - Lobby stats now always use all-time totals instead of daily or weekly leaderboard mode.
  • - Made the lobby card larger and easier to read.
  • - Reduced the extra glow around host/local player cards for a cleaner look.
🪛 Fixed
  • Bug fixes:
  • - Fixed cases where the host saw only 1/4 players even after another client joined.
  • - Fixed joined players not seeing the lobby roster in tiny HUD mode.
  • - Fixed lobby stats switching to day/week values when leaderboard tabs changed.
🎁 Added
  • Firework salutes for level-ups, jackpot case wins, and Chaos Boards.
  • New ball burst effect when balls leave the arena.
🧼 Improved
  • Missed x-pit balls on the main screen now fall a little lower before payout.
  • Softer burst particle glow.
  • Shorter and clearer leave-game prompt.
🪛 Fixed
  • Main-screen missed x-pit fall behavior no longer affects Chaos Boards or mini-games.
🎁 Added
  • New Gold Ball upgrade unlocks at profile level 6.
  • Gold balls can spawn with a built-in x10 reward multiplier.
  • Gift cases can now roll special Gold Ball rewards, including rare x20 drops.
  • Added new case-only cosmetic rewards for ring and ball skins.
  • Added smoother case opening animation with rarity colors, reward cards, sounds, and confetti.
🧼 Improved
  • Updated case rewards so cosmetics are clearer, color-coded, and easier to read.
  • Improved ring and ball skin previews to better match how they look in gameplay.
  • Balanced Gold Ball spawning so only one regular gold ball can be active at a time.
  • Kept case-spawned gold balls separate from normal spawn limits for more exciting rewards.
  • Polished Chaos Boards visuals and removed extra dark overlay strips.
🪛 Fixed
  • Fixed cosmetic test unlocks being left enabled before release.
  • Fixed upgrade save compatibility by adding Gold Ball without shifting older upgrade data.
  • Fixed mini-game and case reward stats so they do not inflate leaderboard progress.
  • Fixed upgrade text wrapping and shortened labels so late-game upgrade rows stay readable.
  • Fixed repeated gold ball rolls from normal spawning while another gold ball is already active.
🎁 Added
  • Chaos Boards now unlocks at profile level 5 with a 5-minute cooldown.
  • Chaos Boards now runs 100 balls with x2, x3, x4, and x5 board multipliers.
  • Added balls dropped and total profit counters for Chaos Boards.
  • Added a main music selector on the HUD and in Settings, with random normal tracks on game start.
  • Added a custom ESC exit prompt with a like and review reminder.
🧼 Improved
  • Chaos Boards rewards now stack when a ball hits multiple boards.
  • Ball Value and Bounce Bonus now scale better on later upgrade and profile levels.
  • Max Balls can now be upgraded up to 35 active balls.
  • Music selector text is larger and easier to read.
  • Audio handling is smoother during heavy ball moments and event transitions.
  • Leaderboard rows now show player profile level more clearly.
🪛 Fixed
  • Combo Fever and Chaos Boards can no longer start at the same time.
  • Day and Week leaderboards now use their own period stats instead of all-time ordering.
  • Mini games and case cash rewards no longer inflate main leaderboard earned stats.
  • Leaderboard stats now submit on leaderboard open, exit, and cleanup instead of constantly during play.
  • Reduced cases where music could hitch, fail to start, or fail to resume after an event.
🚯 Removed
  • Removed extra background leaderboard stat submissions during normal gameplay.
🎁 Added
  • Max Balls upgrade now goes up to 35 active balls.
  • Added extra leaderboard protection against impossible local save/stat values.
🧼 Improved
  • Improved late-game economy scaling after upgrade level 30 and level 55 so high-level upgrades feel more meaningful.
  • Increased profile-level income bonuses for later progression.
  • Reduced leaderboard refresh pressure and detail loading to help keep gameplay smoother.
  • Reduced frequent combo, impact and escape sound spam during busy ball moments for cleaner music playback.
🪛 Fixed
  • Fixed daily and weekly leaderboard views using all-time leaderboard data instead of their own time period.
  • Fixed suspicious extreme leaderboard values appearing above legitimate players.
  • Fixed a possible micro-freeze source caused by forced stats flushing during gameplay.
  • Fixed music micro-stutter caused by heavy leaderboard/stat work and rapid SFX bursts.
🚯 Removed
  • Removed forced regular Stats.Flush calls during gameplay updates.
⚠️ Known Issues
  • Older invalid leaderboard entries may still exist on S&box, but the in-game board now hides suspicious values where possible.
🎁 Added
  • New Mini Games menu with Cases and X Balls in one compact launcher.
  • Added X Balls / Mini Drop with physics pins, random colored balls, a ball price selector and recent drop history.
  • Added total balls and profit tracking inside Mini Drop.
  • Added upgrade rollback buttons after profile level 5 with a partial cash refund.
  • Added profile level badges to the S&box leaderboard.
🧼 Improved
  • Improved Mini Drop board layout, spawn randomness, ball feel, multiplier slots and stake tiers.
  • Improved Ball Value and Bounce Bonus scaling so profile progress matters more at early levels and after level 10.
  • Improved upgrade UI readability with compact labels, stable level text and cleaner animated buttons.
  • Improved HUD scaling and layout stability on smaller screens.
  • Improved fever event music startup and background music blending.
🪛 Fixed
  • Fixed case and mini-game rewards counting toward leaderboard earnings or ball stats. The leaderboard now tracks the main ring game only.
  • Fixed paid case pacing by limiting each case type to 5 opens every 3 minutes.
  • Fixed upgrade cards jumping, flickering or merging while hovering across rows.
  • Fixed leaderboard level badges showing ellipses instead of the player level.
  • Fixed several Mini Drop UI issues around payout labels, button spacing and result feedback.
🚯 Removed
  • Removed floating Mini Drop payout spam from the main playfield.
  • Removed leaderboard stat contribution from Cases, Mini Drop and case-spawned balls.
⚠️ Known Issues
  • Older leaderboard totals from previous versions are kept as-is for now instead of being reset.
🎁 Added
  • Real S&box Stats and Leaderboards support
  • All Time, Daily and Weekly leaderboard tabs
  • Scrollable Top 1000 leaderboard with S&box profile links
  • Fever Event unlocked at Level 3: every 10 minutes, pits boost for 2 minutes
  • Advanced Fever after Level 10 with x4/x5 pit multipliers
  • x2 ring zones during Fever
  • Gift Cases with Mini Drop, Neon Case, Jackpot Box and a free drop every 6 hours
  • Auto Tickets with 60s, 120s and 300s options plus auto-extend
  • Welcome-back rewards, daily drops and limited offline farm upgrades
  • First-launch tutorial with real gameplay videos and a full How to Play guide
  • Level-up notifications, unlock popups, confetti and soft celebration sounds
  • New normal music playlist track: arcade_citrus
🧼 Improved
  • Early game pacing is faster with a 2 ball starting limit
  • Max ball limit increased to 30
  • Late-game upgrade pricing and reward scaling have been rebalanced
  • Gift case and auto ticket prices now scale more smoothly at higher levels
  • Leaderboard loading is lighter and refreshes on demand
  • Daily and weekly farm stats are tracked separately from all-time progress
  • Fever timer now keeps running while menus are open and stays synced in lobbies
  • Music volume can now be lowered more precisely
  • Clicking empty playfield space can spawn a ball inside the ring
  • Tutorial videos now play cleaner and loop without the end stutter
  • UI polish for cases, chat, leaderboard tabs, upgrade cards and hover states
🪛 Fixed
  • Fixed missing x2/x3/x4 labels on bottom bonus pits in Release builds
  • Fixed money panel overlap with upgrade cards
  • Fixed leaderboard columns becoming hard to read after layout changes
  • Fixed reset progress still leaving the old rating score visible locally
  • Fixed welcome-back rewards appearing during level-up moments
  • Fixed S&box profile buttons opening the wrong profile type
  • Fixed tutorial video cropping and last-second playback issues
  • Fixed chat button styling so it matches the top dock
  • Fixed several save cleanup and migration edge cases for older players
  • Fixed release asset coverage for music, sounds, icons and tutorial videos
🚯 Removed
  • Removed the heavy custom chat flow from the main HUD and switched the chat button to the native S&box chat
  • Reduced noisy Fever x-zone celebration sounds
⚠️ Known Issues
  • Leaderboard details can take a short moment to appear after players update their stats
  • Daily and weekly leaderboard rows only show full farm data after players have played on this version