🎁 Added
  • Firework salutes for level-ups, jackpot case wins, and Chaos Boards.
  • New ball burst effect when balls leave the arena.
🧼 Improved
  • Missed x-pit balls on the main screen now fall a little lower before payout.
  • Softer burst particle glow.
  • Shorter and clearer leave-game prompt.
🪛 Fixed
  • Main-screen missed x-pit fall behavior no longer affects Chaos Boards or mini-games.
🎁 Added
  • New Gold Ball upgrade unlocks at profile level 6.
  • Gold balls can spawn with a built-in x10 reward multiplier.
  • Gift cases can now roll special Gold Ball rewards, including rare x20 drops.
  • Added new case-only cosmetic rewards for ring and ball skins.
  • Added smoother case opening animation with rarity colors, reward cards, sounds, and confetti.
🧼 Improved
  • Updated case rewards so cosmetics are clearer, color-coded, and easier to read.
  • Improved ring and ball skin previews to better match how they look in gameplay.
  • Balanced Gold Ball spawning so only one regular gold ball can be active at a time.
  • Kept case-spawned gold balls separate from normal spawn limits for more exciting rewards.
  • Polished Chaos Boards visuals and removed extra dark overlay strips.
🪛 Fixed
  • Fixed cosmetic test unlocks being left enabled before release.
  • Fixed upgrade save compatibility by adding Gold Ball without shifting older upgrade data.
  • Fixed mini-game and case reward stats so they do not inflate leaderboard progress.
  • Fixed upgrade text wrapping and shortened labels so late-game upgrade rows stay readable.
  • Fixed repeated gold ball rolls from normal spawning while another gold ball is already active.
🎁 Added
  • Chaos Boards now unlocks at profile level 5 with a 5-minute cooldown.
  • Chaos Boards now runs 100 balls with x2, x3, x4, and x5 board multipliers.
  • Added balls dropped and total profit counters for Chaos Boards.
  • Added a main music selector on the HUD and in Settings, with random normal tracks on game start.
  • Added a custom ESC exit prompt with a like and review reminder.
🧼 Improved
  • Chaos Boards rewards now stack when a ball hits multiple boards.
  • Ball Value and Bounce Bonus now scale better on later upgrade and profile levels.
  • Max Balls can now be upgraded up to 35 active balls.
  • Music selector text is larger and easier to read.
  • Audio handling is smoother during heavy ball moments and event transitions.
  • Leaderboard rows now show player profile level more clearly.
🪛 Fixed
  • Combo Fever and Chaos Boards can no longer start at the same time.
  • Day and Week leaderboards now use their own period stats instead of all-time ordering.
  • Mini games and case cash rewards no longer inflate main leaderboard earned stats.
  • Leaderboard stats now submit on leaderboard open, exit, and cleanup instead of constantly during play.
  • Reduced cases where music could hitch, fail to start, or fail to resume after an event.
🚯 Removed
  • Removed extra background leaderboard stat submissions during normal gameplay.
🎁 Added
  • Max Balls upgrade now goes up to 35 active balls.
  • Added extra leaderboard protection against impossible local save/stat values.
🧼 Improved
  • Improved late-game economy scaling after upgrade level 30 and level 55 so high-level upgrades feel more meaningful.
  • Increased profile-level income bonuses for later progression.
  • Reduced leaderboard refresh pressure and detail loading to help keep gameplay smoother.
  • Reduced frequent combo, impact and escape sound spam during busy ball moments for cleaner music playback.
🪛 Fixed
  • Fixed daily and weekly leaderboard views using all-time leaderboard data instead of their own time period.
  • Fixed suspicious extreme leaderboard values appearing above legitimate players.
  • Fixed a possible micro-freeze source caused by forced stats flushing during gameplay.
  • Fixed music micro-stutter caused by heavy leaderboard/stat work and rapid SFX bursts.
🚯 Removed
  • Removed forced regular Stats.Flush calls during gameplay updates.
⚠️ Known Issues
  • Older invalid leaderboard entries may still exist on S&box, but the in-game board now hides suspicious values where possible.
🎁 Added
  • New Mini Games menu with Cases and X Balls in one compact launcher.
  • Added X Balls / Mini Drop with physics pins, random colored balls, a ball price selector and recent drop history.
  • Added total balls and profit tracking inside Mini Drop.
  • Added upgrade rollback buttons after profile level 5 with a partial cash refund.
  • Added profile level badges to the S&box leaderboard.
🧼 Improved
  • Improved Mini Drop board layout, spawn randomness, ball feel, multiplier slots and stake tiers.
  • Improved Ball Value and Bounce Bonus scaling so profile progress matters more at early levels and after level 10.
  • Improved upgrade UI readability with compact labels, stable level text and cleaner animated buttons.
  • Improved HUD scaling and layout stability on smaller screens.
  • Improved fever event music startup and background music blending.
🪛 Fixed
  • Fixed case and mini-game rewards counting toward leaderboard earnings or ball stats. The leaderboard now tracks the main ring game only.
  • Fixed paid case pacing by limiting each case type to 5 opens every 3 minutes.
  • Fixed upgrade cards jumping, flickering or merging while hovering across rows.
  • Fixed leaderboard level badges showing ellipses instead of the player level.
  • Fixed several Mini Drop UI issues around payout labels, button spacing and result feedback.
🚯 Removed
  • Removed floating Mini Drop payout spam from the main playfield.
  • Removed leaderboard stat contribution from Cases, Mini Drop and case-spawned balls.
⚠️ Known Issues
  • Older leaderboard totals from previous versions are kept as-is for now instead of being reset.
🎁 Added
  • Real S&box Stats and Leaderboards support
  • All Time, Daily and Weekly leaderboard tabs
  • Scrollable Top 1000 leaderboard with S&box profile links
  • Fever Event unlocked at Level 3: every 10 minutes, pits boost for 2 minutes
  • Advanced Fever after Level 10 with x4/x5 pit multipliers
  • x2 ring zones during Fever
  • Gift Cases with Mini Drop, Neon Case, Jackpot Box and a free drop every 6 hours
  • Auto Tickets with 60s, 120s and 300s options plus auto-extend
  • Welcome-back rewards, daily drops and limited offline farm upgrades
  • First-launch tutorial with real gameplay videos and a full How to Play guide
  • Level-up notifications, unlock popups, confetti and soft celebration sounds
  • New normal music playlist track: arcade_citrus
🧼 Improved
  • Early game pacing is faster with a 2 ball starting limit
  • Max ball limit increased to 30
  • Late-game upgrade pricing and reward scaling have been rebalanced
  • Gift case and auto ticket prices now scale more smoothly at higher levels
  • Leaderboard loading is lighter and refreshes on demand
  • Daily and weekly farm stats are tracked separately from all-time progress
  • Fever timer now keeps running while menus are open and stays synced in lobbies
  • Music volume can now be lowered more precisely
  • Clicking empty playfield space can spawn a ball inside the ring
  • Tutorial videos now play cleaner and loop without the end stutter
  • UI polish for cases, chat, leaderboard tabs, upgrade cards and hover states
🪛 Fixed
  • Fixed missing x2/x3/x4 labels on bottom bonus pits in Release builds
  • Fixed money panel overlap with upgrade cards
  • Fixed leaderboard columns becoming hard to read after layout changes
  • Fixed reset progress still leaving the old rating score visible locally
  • Fixed welcome-back rewards appearing during level-up moments
  • Fixed S&box profile buttons opening the wrong profile type
  • Fixed tutorial video cropping and last-second playback issues
  • Fixed chat button styling so it matches the top dock
  • Fixed several save cleanup and migration edge cases for older players
  • Fixed release asset coverage for music, sounds, icons and tutorial videos
🚯 Removed
  • Removed the heavy custom chat flow from the main HUD and switched the chat button to the native S&box chat
  • Reduced noisy Fever x-zone celebration sounds
⚠️ Known Issues
  • Leaderboard details can take a short moment to appear after players update their stats
  • Daily and weekly leaderboard rows only show full farm data after players have played on this version