Added a one-time arena choice after the tutorial: Classic Rings or the new Hex Arena. VIP players can switch their arena later from quick access.
Added the level 10 Cursor Magnet with timed activation, a 2-minute cooldown, and Power, Range and Time upgrades up to 60 seconds.
Added the level 10 Prism Core challenge: charge it outside the arena to spawn three x25 Spectrum Balls inside.
Added Gravity Circuit and Prism Afterglow to the main playlist, plus Shadow Sentinel and Infinity Lane background themes.
Added a Kalaida Interactive More Games screen with LoopDrop 2, Motor Trial, Mines_weeper and Snake Arena Online.
🧼 Improved
Raised VIP progression from VIP 100 to VIP 200 and increased the Max Balls limit to 70.
Rebuilt the cosmetic shop into separate Rings and Balls tabs with unlock counts, new ring styles and familiar tennis, football and basketball ball skins.
Polished Hex Arena collision, gaps and rounded corners while keeping existing Rings gameplay unchanged.
Reduced polygon arena rendering cost and kept line thickness stable during busy ball scenes.
🪛 Fixed
Fixed polygon arena outlines becoming thick and thin while balls moved inside, including the remaining FPS-heavy stroke joins.
Fixed offline rewards granting profile XP when they should only grant offline cash.
Fixed the profile Rings counter showing 4/3 instead of 4/4.
Fixed unavailable VIP and locked cosmetics remaining selected after temporary test access; old saves now fall back safely without losing progression.
Verified the new arena choice, magnet and cosmetic save fields normalize safely for existing saves.
🚯 Removed
Removed temporary development VIP and cosmetic unlocks from public progression.