Mastery, VIP Challenges & Visual Refresh

1.5.3
16 September 2026
23 changes in this update

Added

6 changes
  • Reactor Mastery at VIP 100: earn daily tokens in Chaos Boards, Rain Catch and Neon Bubbles, then develop Income, Automation or Events. Five ranks per specialization, one active at a time, with an in-game guide.

  • VIP Challenges from VIP 1: complete demanding Chaos, Rain Catch and Bubbles goals to unlock the cosmetic titles Chaos Ace, Rain Master and Record Breaker. These rewards do not add cash, XP or income bonuses.

  • Savings goals: pin a main, Rain or Magnet upgrade to track its cost, remaining cash and estimated saving time in the wallet. Purchases remain manual.

  • Animated daily-streak flames and day counts beside player names in the leaderboard and lobby, plus current and best streak statistics. Existing streak progress and VIP missed-day protection are preserved; inactive streak badges stay hidden.

  • Dedicated All Time and This Week rankings beside the Neon Bubbles board, including your best score and rank.

  • Sparks and Pulse ball-exit effects, selectable alongside Classic and Off in the cosmetic shop, with previews.

Improved

8 changes
  • Daily Tasks now scale their targets and rewards to profile and VIP progression. Early-level rewards are smaller, with total daily task XP capped at 5% of the next normal level cost, up to 5,800 XP.

  • Increased the additional Chaos Boards and Rain Catch reward multiplier from VIP 100: x3 at VIP 100, scaling to x6 at VIP 200.

  • Reduced Auto Ticket prices and softened the price increase from repeated purchases.

  • Auto Tickets now unlock at LVL 3. Previously saved tickets below that level are preserved until the unlock.

  • Refreshed the Neon Bubbles, Chaos Boards and Rain Catch presentation with cleaner playfields, controls, score displays and result screens.

  • Updated HUD, settings, upgrade lists, profiles and mini-game menus with more consistent spacing, clearer controls, calmer highlights and better compact-window readability.

  • Completely reworked Pixel Current, Laser Rails, Mint Twin, Prism Matrix, Void Signal and Arcade Matrix with distinct in-game ring designs, while preserving existing ownership and unlock requirements.

  • Replaced abstract ring-skin card icons with miniature game artwork. Previews now use the actual skin colors and selected arena shape, with gentle rotation on hover.

Fixed

9 changes
  • Fixed lobby player names collapsing into ellipses beside the daily-streak flame and host badge.

  • Fixed oversized leftover event panels after Chaos Boards and Rain Catch finish. Result windows now remain centered and block clicks from reaching gameplay underneath.

  • Fixed cosmetic-shop scrolling in smaller windows and long ring-skin names being cut off.

  • Offline payouts no longer inflate the live income rate or active earnings forecast.

  • Fixed daily task counters carrying over from the previous UTC day and prevented repeated daily reward claims through stale UI state.

  • Improved save ordering for purchases, cases and daily/offline rewards so incomplete intermediate reward states are not saved.

  • Fixed duplicate stake refunds or payouts caused by late duel and Neon Hockey settlement messages.

  • Fixed old Bubbles scores, cached return-reward displays and active reward targets surviving a progress reset. Resets are blocked while a duel or hockey match is unfinished.

  • Fixed slot actions bypassing level checks or replacing an unfinished spin, and stopped ring rotation while gameplay is paused.