Reactor Mastery at VIP 100: earn daily tokens in Chaos Boards, Rain Catch and Neon Bubbles, then develop Income, Automation or Events. Five ranks per specialization, one active at a time, with an in-game guide.
VIP Challenges from VIP 1: complete demanding Chaos, Rain Catch and Bubbles goals to unlock the cosmetic titles Chaos Ace, Rain Master and Record Breaker. These rewards do not add cash, XP or income bonuses.
Savings goals: pin a main, Rain or Magnet upgrade to track its cost, remaining cash and estimated saving time in the wallet. Purchases remain manual.
Animated daily-streak flames and day counts beside player names in the leaderboard and lobby, plus current and best streak statistics. Existing streak progress and VIP missed-day protection are preserved; inactive streak badges stay hidden.
Dedicated All Time and This Week rankings beside the Neon Bubbles board, including your best score and rank.
Sparks and Pulse ball-exit effects, selectable alongside Classic and Off in the cosmetic shop, with previews.
Daily Tasks now scale their targets and rewards to profile and VIP progression. Early-level rewards are smaller, with total daily task XP capped at 5% of the next normal level cost, up to 5,800 XP.
Increased the additional Chaos Boards and Rain Catch reward multiplier from VIP 100: x3 at VIP 100, scaling to x6 at VIP 200.
Reduced Auto Ticket prices and softened the price increase from repeated purchases.
Auto Tickets now unlock at LVL 3. Previously saved tickets below that level are preserved until the unlock.
Refreshed the Neon Bubbles, Chaos Boards and Rain Catch presentation with cleaner playfields, controls, score displays and result screens.
Updated HUD, settings, upgrade lists, profiles and mini-game menus with more consistent spacing, clearer controls, calmer highlights and better compact-window readability.
Completely reworked Pixel Current, Laser Rails, Mint Twin, Prism Matrix, Void Signal and Arcade Matrix with distinct in-game ring designs, while preserving existing ownership and unlock requirements.
Replaced abstract ring-skin card icons with miniature game artwork. Previews now use the actual skin colors and selected arena shape, with gentle rotation on hover.
Fixed lobby player names collapsing into ellipses beside the daily-streak flame and host badge.
Fixed oversized leftover event panels after Chaos Boards and Rain Catch finish. Result windows now remain centered and block clicks from reaching gameplay underneath.
Fixed cosmetic-shop scrolling in smaller windows and long ring-skin names being cut off.
Offline payouts no longer inflate the live income rate or active earnings forecast.
Fixed daily task counters carrying over from the previous UTC day and prevented repeated daily reward claims through stale UI state.
Improved save ordering for purchases, cases and daily/offline rewards so incomplete intermediate reward states are not saved.
Fixed duplicate stake refunds or payouts caused by late duel and Neon Hockey settlement messages.
Fixed old Bubbles scores, cached return-reward displays and active reward targets surviving a progress reset. Resets are blocked while a duel or hockey match is unfinished.
Fixed slot actions bypassing level checks or replacing an unfinished spin, and stopped ring rotation while gameplay is paused.