June 16 Visual & Audio Update

1.3.0
16 June 2026
16 changes in this update

Added

4 changes
  • New animated neon background with floating squares and subtle twinkling dots.

  • New puzzle-flow music track for the main game loop.

  • Polished UI animations for panels, selected options, cells, flags, and bomb sparks.

  • Release-ready project configuration for the minesweepergame build.

Improved

4 changes
  • Full visual pass to better match the package preview: darker metallic panels, electric-blue glow, cleaner buttons, and a sharper board frame.

  • Main menu, tutorial, records, gameplay, victory, and defeat screens now share one consistent neon style.

  • Background layering now uses explicit UI layers so the animated background stays behind the menu and board in published builds.

  • Release checks now verify startup scene, package ident, sound resources, music, and the main project file.

Fixed

4 changes
  • Fixed the release project target so S&box builds minesweepergame instead of older renamed project files.

  • Fixed the risk of the animated background missing from release by moving it directly into Razor/SCSS UI code.

  • Fixed old green UI accents by replacing them with blue neon active states.

  • Fixed the old music reference by pointing the music sound event to puzzle_flow.

Removed

2 changes
  • Removed the old ambient music loop from the main music sound event.

  • Removed the remaining green visual direction from active buttons, toggles, records, and victory styling.

Known Issues

2 changes
  • The new MP3 music asset may need one Save/Play cycle in S&box Editor so the engine compiles puzzle_flow.vsnd_c before publishing.

  • Online leaderboard avatars may take a moment to load depending on network and cache.