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Mines_weeper
Released
💣 Modern Minesweeper with neon visuals, music, daily challenges, and online leaderboards.
by
Kalaida Interactive
game
updated
Today
15.6MB
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25
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1
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Mines_weeper
Changes
June 16 Visual & Audio Update
June 16 Visual & Audio Update
A changelist for Mines_weeper.
June 16 Visual & Audio Update
1.3.0
16 June 2026
🎁
Added
New animated neon background with floating squares and subtle twinkling dots.
New puzzle-flow music track for the main game loop.
Polished UI animations for panels, selected options, cells, flags, and bomb sparks.
Release-ready project configuration for the minesweepergame build.
🧼
Improved
Full visual pass to better match the package preview: darker metallic panels, electric-blue glow, cleaner buttons, and a sharper board frame.
Main menu, tutorial, records, gameplay, victory, and defeat screens now share one consistent neon style.
Background layering now uses explicit UI layers so the animated background stays behind the menu and board in published builds.
Release checks now verify startup scene, package ident, sound resources, music, and the main project file.
🪛
Fixed
Fixed the release project target so S&box builds minesweepergame instead of older renamed project files.
Fixed the risk of the animated background missing from release by moving it directly into Razor/SCSS UI code.
Fixed old green UI accents by replacing them with blue neon active states.
Fixed the old music reference by pointing the music sound event to puzzle_flow.
🚯
Removed
Removed the old ambient music loop from the main music sound event.
Removed the remaining green visual direction from active buttons, toggles, records, and victory styling.
⚠️
Known Issues
The new MP3 music asset may need one Save/Play cycle in S&box Editor so the engine compiles puzzle_flow.vsnd_c before publishing.
Online leaderboard avatars may take a moment to load depending on network and cache.