June 16 Visual & Audio Update
1.3.0
16 June 2026
🎁 Added
  • New animated neon background with floating squares and subtle twinkling dots.
  • New puzzle-flow music track for the main game loop.
  • Polished UI animations for panels, selected options, cells, flags, and bomb sparks.
  • Release-ready project configuration for the minesweepergame build.
🧼 Improved
  • Full visual pass to better match the package preview: darker metallic panels, electric-blue glow, cleaner buttons, and a sharper board frame.
  • Main menu, tutorial, records, gameplay, victory, and defeat screens now share one consistent neon style.
  • Background layering now uses explicit UI layers so the animated background stays behind the menu and board in published builds.
  • Release checks now verify startup scene, package ident, sound resources, music, and the main project file.
🪛 Fixed
  • Fixed the release project target so S&box builds minesweepergame instead of older renamed project files.
  • Fixed the risk of the animated background missing from release by moving it directly into Razor/SCSS UI code.
  • Fixed old green UI accents by replacing them with blue neon active states.
  • Fixed the old music reference by pointing the music sound event to puzzle_flow.
🚯 Removed
  • Removed the old ambient music loop from the main music sound event.
  • Removed the remaining green visual direction from active buttons, toggles, records, and victory styling.
⚠️ Known Issues
  • The new MP3 music asset may need one Save/Play cycle in S&box Editor so the engine compiles puzzle_flow.vsnd_c before publishing.
  • Online leaderboard avatars may take a moment to load depending on network and cache.