15 changes in this update

Added

4 changes
  • Added multiple animated background themes: Classic, Violet, Emerald, Crimson, and Solar.

  • Added a Backgrounds menu so players can switch visual themes from the main menu.

  • Added full theme styling for menus, buttons, cards, records, popups, the board, and cells.

  • Added theme-matched glow, hover, and selection effects.

Improved

4 changes
  • Improved the overall visual style to better match the game preview art.

  • Improved UI contrast and readability across all themes, especially Solar.

  • Improved release consistency for the animated background and themed interface.

  • Improved button feedback so hovered and selected controls are easier to see.

Fixed

4 changes
  • Fixed theme colors not applying to the whole UI.

  • Fixed Solar theme text blending into selected cards.

  • Fixed leftover blue highlights appearing on non-blue themes.

  • Fixed several small visual inconsistencies before release.

Removed

2 changes
  • Removed leftover old-style colors from themed screens.

  • Removed visual clutter from the theme effects.

Known Issues

1 change
  • No known major issues. Online records may depend on s&box service availability.

Added

4 changes
  • New animated neon background with floating squares and subtle twinkling dots.

  • New puzzle-flow music track for the main game loop.

  • Polished UI animations for panels, selected options, cells, flags, and bomb sparks.

  • Release-ready project configuration for the minesweepergame build.

Improved

4 changes
  • Full visual pass to better match the package preview: darker metallic panels, electric-blue glow, cleaner buttons, and a sharper board frame.

  • Main menu, tutorial, records, gameplay, victory, and defeat screens now share one consistent neon style.

  • Background layering now uses explicit UI layers so the animated background stays behind the menu and board in published builds.

  • Release checks now verify startup scene, package ident, sound resources, music, and the main project file.

Fixed

4 changes
  • Fixed the release project target so S&box builds minesweepergame instead of older renamed project files.

  • Fixed the risk of the animated background missing from release by moving it directly into Razor/SCSS UI code.

  • Fixed old green UI accents by replacing them with blue neon active states.

  • Fixed the old music reference by pointing the music sound event to puzzle_flow.

Removed

2 changes
  • Removed the old ambient music loop from the main music sound event.

  • Removed the remaining green visual direction from active buttons, toggles, records, and victory styling.

Known Issues

2 changes
  • The new MP3 music asset may need one Save/Play cycle in S&box Editor so the engine compiles puzzle_flow.vsnd_c before publishing.

  • Online leaderboard avatars may take a moment to load depending on network and cache.

14 changes in this update

Added

4 changes
  • Top 50 online leaderboards.

  • Leaderboard tabs for Classic, Countdown, and Daily modes.

  • Separate rankings for Easy, Normal, and Hard.

  • Player avatars in online leaderboard rows.

Improved

4 changes
  • Records screen layout is more compact and easier to read.

  • Leaderboard list now supports scrolling through the full Top 50.

  • Records panel now keeps the same frame size as the main menu.

  • Leaderboard UI refresh behavior is more reliable.

Fixed

3 changes
  • Fixed the Records screen changing the main menu frame size.

  • Fixed leaderboard rows not showing the full Top 50 cleanly.

  • Fixed leaderboard UI refresh issues when switching modes or difficulties.

Removed

1 change
  • Removed leaderboard pagination in favor of a scrollable Top 50 list.

Known Issues

2 changes
  • Some leaderboard entries may take a moment to load avatars.

  • Daily Challenge leaderboards reset by date and may appear empty at the start of a new day.