- Added multiple animated background themes: Classic, Violet, Emerald, Crimson, and Solar.
- Added a Backgrounds menu so players can switch visual themes from the main menu.
- Added full theme styling for menus, buttons, cards, records, popups, the board, and cells.
- Added theme-matched glow, hover, and selection effects.
- Improved the overall visual style to better match the game preview art.
- Improved UI contrast and readability across all themes, especially Solar.
- Improved release consistency for the animated background and themed interface.
- Improved button feedback so hovered and selected controls are easier to see.
- Fixed theme colors not applying to the whole UI.
- Fixed Solar theme text blending into selected cards.
- Fixed leftover blue highlights appearing on non-blue themes.
- Fixed several small visual inconsistencies before release.
- Removed leftover old-style colors from themed screens.
- Removed visual clutter from the theme effects.
- No known major issues. Online records may depend on s&box service availability.
- New animated neon background with floating squares and subtle twinkling dots.
- New puzzle-flow music track for the main game loop.
- Polished UI animations for panels, selected options, cells, flags, and bomb sparks.
- Release-ready project configuration for the minesweepergame build.
- Full visual pass to better match the package preview: darker metallic panels, electric-blue glow, cleaner buttons, and a sharper board frame.
- Main menu, tutorial, records, gameplay, victory, and defeat screens now share one consistent neon style.
- Background layering now uses explicit UI layers so the animated background stays behind the menu and board in published builds.
- Release checks now verify startup scene, package ident, sound resources, music, and the main project file.
- Fixed the release project target so S&box builds minesweepergame instead of older renamed project files.
- Fixed the risk of the animated background missing from release by moving it directly into Razor/SCSS UI code.
- Fixed old green UI accents by replacing them with blue neon active states.
- Fixed the old music reference by pointing the music sound event to puzzle_flow.
- Removed the old ambient music loop from the main music sound event.
- Removed the remaining green visual direction from active buttons, toggles, records, and victory styling.
- The new MP3 music asset may need one Save/Play cycle in S&box Editor so the engine compiles puzzle_flow.vsnd_c before publishing.
- Online leaderboard avatars may take a moment to load depending on network and cache.
- Top 50 online leaderboards.
- Leaderboard tabs for Classic, Countdown, and Daily modes.
- Separate rankings for Easy, Normal, and Hard.
- Player avatars in online leaderboard rows.
- Records screen layout is more compact and easier to read.
- Leaderboard list now supports scrolling through the full Top 50.
- Records panel now keeps the same frame size as the main menu.
- Leaderboard UI refresh behavior is more reliable.
- Fixed the Records screen changing the main menu frame size.
- Fixed leaderboard rows not showing the full Top 50 cleanly.
- Fixed leaderboard UI refresh issues when switching modes or difficulties.
- Removed leaderboard pagination in favor of a scrollable Top 50 list.
- Some leaderboard entries may take a moment to load avatars.
- Daily Challenge leaderboards reset by date and may appear empty at the start of a new day.