Added multiple animated background themes: Classic, Violet, Emerald, Crimson, and Solar.
Added a Backgrounds menu so players can switch visual themes from the main menu.
Added full theme styling for menus, buttons, cards, records, popups, the board, and cells.
Added theme-matched glow, hover, and selection effects.
Improved the overall visual style to better match the game preview art.
Improved UI contrast and readability across all themes, especially Solar.
Improved release consistency for the animated background and themed interface.
Improved button feedback so hovered and selected controls are easier to see.
Fixed theme colors not applying to the whole UI.
Fixed Solar theme text blending into selected cards.
Fixed leftover blue highlights appearing on non-blue themes.
Fixed several small visual inconsistencies before release.
Removed leftover old-style colors from themed screens.
Removed visual clutter from the theme effects.
No known major issues. Online records may depend on s&box service availability.
New animated neon background with floating squares and subtle twinkling dots.
New puzzle-flow music track for the main game loop.
Polished UI animations for panels, selected options, cells, flags, and bomb sparks.
Release-ready project configuration for the minesweepergame build.
Full visual pass to better match the package preview: darker metallic panels, electric-blue glow, cleaner buttons, and a sharper board frame.
Main menu, tutorial, records, gameplay, victory, and defeat screens now share one consistent neon style.
Background layering now uses explicit UI layers so the animated background stays behind the menu and board in published builds.
Release checks now verify startup scene, package ident, sound resources, music, and the main project file.
Fixed the release project target so S&box builds minesweepergame instead of older renamed project files.
Fixed the risk of the animated background missing from release by moving it directly into Razor/SCSS UI code.
Fixed old green UI accents by replacing them with blue neon active states.
Fixed the old music reference by pointing the music sound event to puzzle_flow.
Removed the old ambient music loop from the main music sound event.
Removed the remaining green visual direction from active buttons, toggles, records, and victory styling.
The new MP3 music asset may need one Save/Play cycle in S&box Editor so the engine compiles puzzle_flow.vsnd_c before publishing.
Online leaderboard avatars may take a moment to load depending on network and cache.
Top 50 online leaderboards.
Leaderboard tabs for Classic, Countdown, and Daily modes.
Separate rankings for Easy, Normal, and Hard.
Player avatars in online leaderboard rows.
Records screen layout is more compact and easier to read.
Leaderboard list now supports scrolling through the full Top 50.
Records panel now keeps the same frame size as the main menu.
Leaderboard UI refresh behavior is more reliable.
Fixed the Records screen changing the main menu frame size.
Fixed leaderboard rows not showing the full Top 50 cleanly.
Fixed leaderboard UI refresh issues when switching modes or difficulties.
Removed leaderboard pagination in favor of a scrollable Top 50 list.
Some leaderboard entries may take a moment to load avatars.
Daily Challenge leaderboards reset by date and may appear empty at the start of a new day.