The game is still changing between updates: content, balance and the interface. Your stations carry over. Found a bug or have an idea? Post it in the Forum tab.
You run a shipyard in orbit around a gas giant. Asteroids drift past the station all day; your tractor beams pull them in, and your belts turn the rock into parts for a fleet bound for another star.

The client is Orbital Industries. Your dispatcher is ORBI, an AI that quotes the regulations, counts every hull plate and slowly gets attached to you.

How it plays

  • Catch. Beams on the edge of the station grab passing asteroids and break them into ore. Two beams side by side can land the big boulders.
  • Build. Belts carry ore to smelters, presses and assembly benches. Chapter 1 is hull plates. By chapter 8 you are making flight computers and nitinol antennas.
  • Ship. Each shipment waits at the dock with its cargo list. Fill it and the ship jumps away; the next one arrives a few minutes later. 22 shipments over 8 chapters.
  • Night shift. Every eight minutes the station spends two in the giant's shadow. Solar panels go dark, and the batteries you built have to carry the lines.
  • Further out. Research unlocks faster machines and more floor. From chapter 7 you launch satellites from a cosmodrome for helium-3, ice and metals from the asteroid belt.

What's in the game

  • A story campaign of 8 chapters that ends with the fleet leaving (and a mug for the employee of the quarter).
  • ORBI's briefing in chapter 1, short tips when something new shows up, and a guide on H.
  • Splitters, mergers, sorters with two outputs, underground belts, copy and paste, and blueprints shared between your worlds.
  • A system map for sending satellites.
  • A sandbox with everything unlocked and free to build, with day, night and power on your terms.
  • 16 achievements. English, French and Russian.
  • Single-player. Nothing can fail: a ship waits at the dock until its cargo is ready.