Quick one pushing V1.0.1 today, two days after the V1.0 release.
The bug
F2 and right-click → Rename on elements in the Hierarchy panel didn't do anything. Pure stub from an early dev pass that I forgot to come back to — the Details panel Name field was the only way to rename, which several people DMed me about within hours of the V1.0 release. Felt great in a weird way: meant the editor was getting real use within minutes of shipping.
What works now
F2, right-click → Rename, and Edit menu → Rename all open an inline editor over the element's name in the tree — same feel as UMG, Unity, or Figma. Enter or click-outside commits. Ctrl+Z reverts if you fat-finger.
While you're typing, mouse interactions with the row are suppressed — you can't accidentally collapse a chevron, toggle visibility, or drag-to-reparent mid-rename.
Bonus
I also slipped in a docs clarification about how anchors handle parent resizing. Single-point anchors (TopLeft, MiddleCenter, BottomRight, etc.) keep the child its same size when you resize the parent — only Stretch anchors and Flex containers scale children with their parent. That's UMG default behavior, but it trips up everyone expecting magic auto-scaling. The
Anchors and Pivot doc now explains exactly when to use what, with worked examples.
What's next
V1.5 the big one. Data bindings, input widgets, composition. Architecture is locked, implementation starts this week. Posting about that separately,