Instances/RopeComponent.cs
using Sandbox;
[Group("Noblox Instances")]
public class RopeComponent : ConstraintComponent {
[Property, ReadOnly]
public float Length {get; set;}
public override void ConstraintSetup(GameObject part0, GameObject part1) {
if (part0.GetComponent<InstanceComponent>().ClassName == "Attachment") {
part0 = part0.Parent;
}
if (part1.GetComponent<InstanceComponent>().ClassName == "Attachment") {
part1 = part1.Parent;
}
var joint = part0.Components.GetOrCreate<SpringJoint>();
joint.Frequency = 10;
joint.Body = part1;
}
}