Asymmetric horror multiplayer. One player is blind and hunts through sound. The others must escape without making a noise.
Inspired by
Lurking (DigiPen 2013) reimagined for s&box with custom shaders, networked multiplayer, and a real survival loop.
How to Play
The
Killer is completely blind. He sees the world only through
echolocation every footstep, every breath, every dropped object emits a wave that reveals you for a brief moment.
The
Survivors see normally, but make noise. They must:
- Power up the generators
- Find the keycard (random location every match)
- Escape through the exit door
Crouch to stay silent. Throw stones to misdirect. Die quietly or run loud and pray.
Features-
Custom HLSL post-process shader — depth-based edge detection with 3D wave propagation, up to 8 simultaneous echo sources
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Heartbeat HUD — proximity-based looping audio with line-of-sight detection
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Full ambient audio pass — generator hums, footsteps, impacts, doors, deaths
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Multi-step quest system — generators → keycard → exit, randomized each game
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Spectator mode with body cycling for dead survivors
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Host-authoritative networking with full return-to-lobby flow (no rejoin needed between games)
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Unified UI theme — modern, atmospheric, designed for horror immersion
🆕Update — 10/05/2026-
Generator passive noise — activated generators emit continuous hum, giving the Killer more passive echo sources
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Killer abilities split — `LMB` swing attack / `RMB` pure echolocation pulse
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Ragdoll deaths — bodies persist as immersive playtest feedback
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Random pickable spawner — stones and keycard spawn at unpredictable positions every match
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Settings menu — full volume control with presets
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UI redesign — unified theme across all menus and HUDs
🗺️ Roadmap- 🌍 More maps
- 🎬 Killer animations (swing + idle pose)
- 🏆 Achievements
- 📖 In-game tutorial
- 🔋 Killer abilities (special pulse types)
- 🎒 Survivor stamina items
🎮 Controls