In the dark, sound is everything.
The Killer can't see  but he can hear you breathe.

 BLINDHUNTER


Asymmetric horror multiplayer. One player is blind and hunts through sound. The others must escape without making a noise.

Inspired by Lurking (DigiPen 2013) reimagined for s&box with custom shaders, networked multiplayer, and a real survival loop.

How to Play

The Killer is completely blind. He sees the world only through echolocation every footstep, every breath, every dropped object emits a wave that reveals you for a brief moment.

The Survivors see normally, but make noise. They must:
- Power up the generators
- Find the keycard (random location every match)
- Escape through the exit door

Crouch to stay silent. Throw stones to misdirect. Die quietly or run loud and pray.

Features

-Custom HLSL post-process shader — depth-based edge detection with 3D wave propagation, up to 8 simultaneous echo sources
-Heartbeat HUD — proximity-based looping audio with line-of-sight detection
-Full ambient audio pass — generator hums, footsteps, impacts, doors, deaths
-Multi-step quest system — generators → keycard → exit, randomized each game
-Spectator mode with body cycling for dead survivors
-Host-authoritative networking with full return-to-lobby flow (no rejoin needed between games)
-Unified UI theme — modern, atmospheric, designed for horror immersion

🆕Update — 10/05/2026

-Generator passive noise — activated generators emit continuous hum, giving the Killer more passive echo sources
-Killer abilities split — `LMB` swing attack / `RMB` pure echolocation pulse
-Ragdoll deaths — bodies persist as immersive playtest feedback
-Random pickable spawner — stones and keycard spawn at unpredictable positions every match
-Settings menu — full volume control with presets
-UI redesign — unified theme across all menus and HUDs

🗺️ Roadmap

- 🌍 More maps
- 🎬 Killer animations (swing + idle pose)
- 🏆 Achievements
- 📖 In-game tutorial
- 🔋 Killer abilities (special pulse types)
- 🎒 Survivor stamina items

🎮 Controls
  • Move : WASD
  • Run (drains stamina) : SHIFT
  • Crouch (silent) : CTRL
  • Interact : E
  • Flashlight (survivor) : F
  • Inventory slots : 1 / 2 / 3
  • Attack (killer) / Throw stone (survivor) : Left Click
  • Echolocation pulse (killer) : Right Click
  • Scoreboard : TAB
  • Pause menu : P

💬 Community

Actively developed, feedback drives the roadmap. Join the Discord to playtest, report bugs, or suggest features.

👉 Join the BlindHunter Discord

🎬 Credits

- Map: despawn/fracture
- Inspiration: Lurking by Dexter Chng  DigiPen Singapore, 2013
- Engine: s&box by Facepunch

Built solo by Klibato. Caffeine-powered horror.