Enemy Icons:
No more guessing! Movement types (Ground/Air) and Elements for each enemy are now displayed via icons right above their health bar.


Tower Details:
By inspecting your towers in-game, you can now view their Element and the Targets they can reach (Ground/Air/Both).



Visual Style:
Experience our new "Syndicat" visual language, featuring a cleaner and more organized interface .


Multi-Hit Damage:
Some towers can now split their power into multiple rapid strikes for a single attack.


Synchronization (Damage Delay):
Damage is now better synchronized with the visual impact of attack animations.


Audio Feedback:
A new sound effect now triggers when an enemy is destroyed to make your victories feel more impactful.


We have already integrated massive new mechanics that will be activated upon the release of World 3 next month:

Shield System: The code is ready! You will soon encounter enemies with HP-based or Hit-based shields featuring specific elemental resistances .

Particle Effects: Destruction visual effects are fully functional and will be deployed soon alongside the new content.

Golden Health Bar: The UI is prepared to switch to yellow/gold to indicate active shields on your future opponents.

 This polish is just the first step. We are working hard on World 3 to provide new challenges and an even more extensive UI overhaul. Thank you for your support! 
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