Big Patch

0.2
24 September 2026
27 changes in this update

Added

27 changes
  • COMBAT

  • - Guns now insta kill.

  • - The shotgun gibs whoever it kills.

  • - A gunshot that knocks someone down finishes them, so a graze never feels like the gun did nothing.

  • - Downed enemies can no longer hit you

  • - Rage now makes you invulnerable.

  • - Kicking costs half a stamina bar.

  • AUDIO

  • - The revolver now has custom gunshot sounds.

  • - Gunfire now comes from you and follows you instead of playing from wherever the gun was picked up.

  • - Level 1 plays “Peacherine Rag.” Its band was switched off entirely and is now working.

  • - Patrons taunt about twice as often.

  • TUTORIAL AND PROMPTS

  • - The punch prompt now appears with the slow motion rather than a couple of seconds after it.

  • - The slow motion kicks in twice as fast.

  • - Level 2 teaches the kick at the top of the stairs.

  • - Key names in prompts are spaced properly.

  • - Round numerals no longer split onto two lines.

  • - The bar stops flashing once the tutorial's opening pan is over.

  • LEVELS

  • - Fixed enemies spawning embedded in the floor in level 2.

  • - Added a ton more detailing to each level with plenty more props to throw around.

  • - Added kill boundaries to levels 1 to 3, so a fighter who ends up out of bounds can't stop the round from finishing.

  • - Tidied up the internals of every level.

  • - Balanced each level slightly and adjusted enemy count

  • CONTROLS

  • - Block and Dash can now be rebound in the settings menu. Kick is no longer hidden under "Shove".