COMBAT
- Guns now insta kill.
- The shotgun gibs whoever it kills.
- A gunshot that knocks someone down finishes them, so a graze never feels like the gun did nothing.
- Downed enemies can no longer hit you
- Rage now makes you invulnerable.
- Kicking costs half a stamina bar.
AUDIO
- The revolver now has custom gunshot sounds.
- Gunfire now comes from you and follows you instead of playing from wherever the gun was picked up.
- Level 1 plays “Peacherine Rag.” Its band was switched off entirely and is now working.
- Patrons taunt about twice as often.
TUTORIAL AND PROMPTS
- The punch prompt now appears with the slow motion rather than a couple of seconds after it.
- The slow motion kicks in twice as fast.
- Level 2 teaches the kick at the top of the stairs.
- Key names in prompts are spaced properly.
- Round numerals no longer split onto two lines.
- The bar stops flashing once the tutorial's opening pan is over.
LEVELS
- Fixed enemies spawning embedded in the floor in level 2.
- Added a ton more detailing to each level with plenty more props to throw around.
- Added kill boundaries to levels 1 to 3, so a fighter who ends up out of bounds can't stop the round from finishing.
- Tidied up the internals of every level.
- Balanced each level slightly and adjusted enemy count
CONTROLS
- Block and Dash can now be rebound in the settings menu. Kick is no longer hidden under "Shove".