Areas
23 changes in this update

Added

23 changes
New
  • White flash around the screen edges when you dash.

  • Screen edges darken when stamina runs low.

  • The last 1–2 enemies get a faint outline you can see through walls.

  • Level names on the title card: Angry Drunk, Soup Night, Gun Show.

  • Tutorial: after 3 enemies are down, a "Hold Left/Right Click to Heavy Punch" prompt stays up until you do one.

  • The rage intro line now reads "Rage Heals you to Full Health", with Health in red.

  • #Changed

  • Dash goes further, and costs a little more stamina than before this session.

  • Punching, heavy punches, kicking and blocking all cost about a fifth less stamina.

  • Knocked-down enemies get up 1.5 seconds sooner.

  • Level 1: your first hit fills the rage bottle, then it builds normally.

  • Guns have a blue tint instead of an outline.

  • Bigger "Enemies Left" counter and belt percentages, and the percentages sit centred in their slots.

  • Louder music and bartender voice.

  • The slow motion at the start of the tutorial is gone.

  • #Fixed

  • Moths disappearing while you move around lighting

  • Enemies getting stuck in stairs.

  • Enemies punching you from below or above.

  • The rage message showing on top of the level title card.

  • The rage bottle showing as full and open at the start of level 1.

  • In level 1, rage filling almost straight away after the first bottle.

  • The bartender's voice coming from the bar counter instead of her.

27 changes in this update

Added

27 changes
  • COMBAT

  • - Guns now insta kill.

  • - The shotgun gibs whoever it kills.

  • - A gunshot that knocks someone down finishes them, so a graze never feels like the gun did nothing.

  • - Downed enemies can no longer hit you

  • - Rage now makes you invulnerable.

  • - Kicking costs half a stamina bar.

  • AUDIO

  • - The revolver now has custom gunshot sounds.

  • - Gunfire now comes from you and follows you instead of playing from wherever the gun was picked up.

  • - Level 1 plays “Peacherine Rag.” Its band was switched off entirely and is now working.

  • - Patrons taunt about twice as often.

  • TUTORIAL AND PROMPTS

  • - The punch prompt now appears with the slow motion rather than a couple of seconds after it.

  • - The slow motion kicks in twice as fast.

  • - Level 2 teaches the kick at the top of the stairs.

  • - Key names in prompts are spaced properly.

  • - Round numerals no longer split onto two lines.

  • - The bar stops flashing once the tutorial's opening pan is over.

  • LEVELS

  • - Fixed enemies spawning embedded in the floor in level 2.

  • - Added a ton more detailing to each level with plenty more props to throw around.

  • - Added kill boundaries to levels 1 to 3, so a fighter who ends up out of bounds can't stop the round from finishing.

  • - Tidied up the internals of every level.

  • - Balanced each level slightly and adjusted enemy count

  • CONTROLS

  • - Block and Dash can now be rebound in the settings menu. Kick is no longer hidden under "Shove".