Areas
64 changes in this update

Added

15 changes
General
  • Added a forward dash. Forward and backward dashes travel about 65% as far as a sideways dash, and diagonal dashes fall in between.

  • Enemies now path to you across floors and around walls. They follow you up stairs and onto balconies instead of pressing against the nearest wall.

  • Added a sprint tutorial, replacing the block tutorial.

  • Added a subtle breathing sway to the first-person hands.

  • The Rage and Health tips now appear on the belt. "Hit enemies to gain Rage" shows over the Rage meter when you receive the bottle, and "Rage heals you to full Health" shows over the health number once the bottle is gone. Health now fills to 100 during the slow motion.

Combat
  • New heavy punch charge animation. Only the punching arm winds back while the other hand lowers out of the way. The charging fist glows and trembles more the longer it is held, flashes white once at full charge, then pulses gently until you release.

  • Taking a hit now knocks the camera away from the attacker, and screen shake is stronger and lasts longer.

  • Lamps can now be thrown. They deal damage and shatter on impact.

Boss Fight
  • Restarting during the boss fight now places you directly in the church, skipping the lobby and intro. A phase two checkpoint still takes priority.

  • The boss room intro and the phase two cutscene can now be skipped by holding Space. A hint appears in the bottom-left corner while skipping is available.

Menus
  • Added an options menu, opened with ESC in levels and on the main menu. It includes master, music and effects volume, sensitivity, field of view, screen shake and flashes on or off. Settings are saved between sessions.

  • Added a Hide HUD option that hides the HUD, crosshair, prompts and attack warnings for clean screenshots and clips.

  • Added a Credits button to the bottom-left of the main menu. Click it or press ESC to skip the credits.

  • All menus now support keyboard navigation: W/S or the arrow keys to move, A/D or the arrow keys to change a value, Enter or Space to select. This covers the signpost, the ESC menu, options, I'm Stuck and the death screen.

  • "I'm Stuck" now asks for confirmation before restarting.

Improved

24 changes
General
  • Slopes and ramps are updated for the latest s&box movement changes. You now walk at your normal speed up and down slopes, with no loss of speed uphill and no sliding.

  • Enemies blocked by a post or pillar now try a wider range of angles to get around it.

  • The last 3 enemies (previously 2) are outlined in red through walls only when a wall is blocking your view of them, and the enemies-left counter turns red and flashes.

  • The enemy sprint animation now runs at a higher frame rate.

  • Level 1 now starts you at 15% health.

  • The saloon doors now read "Press any button to Enter". Any button works, and the prompt is centred under the doors.

  • The saloon sign's shadow now follows it as it swings, and shadow quality on the main menu street is improved.

  • Level title numerals use a cleaner font.

  • Tutorial prompts are reworded and paced with pauses between lessons, the rage lesson is split into two prompts, and the level 2 dash prompt now appears later.

  • Health is greyed out in the tutorial, where you can't die.

  • Fight music now starts when the first enemy becomes aggressive, instead of on your first punch.

  • Level 2 music is louder and level 3 quieter, so the two are balanced.

  • Audio files are compressed, which significantly reduces the size of the game.

  • Health pickups now show a larger floating plus and play a clearer chug sound.

  • The stamina bar fades out shortly after it fills.

Combat
  • Guns now kill any enemy in one hit, wherever it lands. Enemy gunshots deal 30 damage to the player.

  • While raging you now sprint automatically and punch faster. Rage lasts slightly longer, the bottle stays full for one second and then drains evenly, and stored rage now waits 6 seconds after your last hit before fading, then fades over 35 seconds.

  • Picking up items from tables and the bar is more forgiving. When several items are in reach, weapons are picked first, then throwables, then furniture.

  • Couches can no longer be picked up. They remain solid.

Boss Fight
  • Rebalanced prop, gun and health spawns. Guns and health pickups now sit along the side aisles.

  • Only the 15 most recent unbroken items you have thrown remain on the floor. Older ones are removed so the arena doesn't fill up.

  • Improved performance in the church by removing geometry the player can never see.

Menus
  • Menus have a new look. The game fades to black and white and darkens behind them, with larger text and a gold arrow marking the selected item.

  • Options now use ten-step blocks instead of sliders.

Fixed

20 changes
General
  • Fixed players getting stuck on the level 2 stairs. They are rebuilt as even steps that meet the upper floor, and the banister no longer catches you.

  • Fixed sliding on ramps, and creeping downhill while standing still on a slope.

  • Fixed charging enemies running through walls, juddering mid-run and snapping out of their sprint before falling.

  • Fixed enemies getting stuck inside couches when standing up, and catching on window collision.

  • Fixed enemy gunshots killing you in one hit.

  • Fixed tables spawning at an angle.

  • Fixed the saloon doorway looking bright blue before the lights come on, and streaking when the light flickers.

  • Fixed windows falling on the main menu, and reduced the harsh flicker of the doorway light.

  • Fixed a missing texture on the level 3 stage.

  • Fixed music and bar ambience being silent.

  • Fixed the bartender's voice lines overlapping when you used the bar before she had finished speaking.

Combat
  • Fixed the hands playing a punch animation when they came back up after unpausing, standing idle or being put away.

  • Fixed the rage bottle dipping and refilling as rage started.

  • Fixed rage invulnerability ending early when rage triggered mid-dash, and rage effects staying on when rage was interrupted.

  • Fixed thrown chairs not breaking or dealing damage, and some chairs being held too low and thrown too weakly.

  • Fixed the bar prompt blocking item pickups before the fight was cleared.

Boss Fight
  • Fixed players catching on small ledges around the altar in the church.

Menus
  • Fixed the Credits cursor appearing behind the Credits text.

  • Fixed the field of view setting changing the main menu camera.

  • Fixed HUD scaling and position.

Removed

4 changes
  • Blocking is disabled for now.

  • Kicking people and objects has been removed. Kick (F) now only works on doors.

  • Removed Quit from the ESC menu. You can still quit from the signpost on the main menu.

  • The developer cheat menu is no longer available to players.

Known Issues

1 change
  • Enemies can still occasionally get stuck near posts and pillars.

Areas
16 changes in this update

Added

8 changes
Boss Fight
  • New final boss fight in the church - she climbs walls, throws, lunges and leaps

  • The pianist fights alongside you with fish

  • Credits on the main menu after you finish

General
  • Bell and slow motion when the last enemy goes down

  • Crotch shots make enemies double over before they drop

  • Enemies now play a knockout bird sound

  • Thump noise for when enemies get fully knocked out

  • Many many more QOL changes.

Improved

5 changes
  • Thrown props and weapons hit enemies more reliably better collision

  • Weapons you can pick up have a clearer colour fill

  • E prompt now displays above the bar so its easier to order

  • The last two enemies are highlighted through walls in red

  • Objects now always travel to your where u are aiming (might still be some issues)

Fixed

2 changes
  • Knocked-down enemies get up where they fell instead of jumping somewhere else (still

  • Level 2 stairs collider

Removed

1 change
  • Removed doorway to soup room in level 2 due to feedback

22 changes in this update

Added

7 changes
  • NEW

  • White flash around the screen edges when you dash.

  • Screen edges darken when stamina runs low.

  • The last 1–2 enemies get a faint outline you can see through walls.

  • Level names on the title card: Angry Drunk, Soup Night, Gun Show.

  • Tutorial: after 3 enemies are down, a "Hold Left/Right Click to Heavy Punch" prompt stays up until you do one.

  • The rage intro line now reads "Rage Heals you to Full Health",

Improved

8 changes
  • Dash goes further, and costs a little more stamina than before this session.

  • Punching, heavy punches, kicking and blocking all cost about a fifth less stamina.

  • Knocked-down enemies get up 1.5 seconds sooner.

  • Level 1: your first hit fills the rage bottle, then it builds normally.

  • Guns have a blue tint instead of an outline.

  • Bigger "Enemies Left" counter and belt percentages, and the percentages sit centred in their slots.

  • Louder music and bartender voice.

  • The slow motion at the start of the tutorial is gone.

Fixed

7 changes
  • Moths disappearing while you move around lighting

  • Enemies getting stuck in stairs.

  • Enemies punching you from below or above.

  • The rage message showing on top of the level title card.

  • The rage bottle showing as full and open at the start of level 1.

  • In level 1, rage filling almost straight away after the first bottle.

  • The bartender's voice coming from the bar counter instead of her.

26 changes in this update

Added

26 changes
  • COMBAT

  • - Guns now instantly kill.

  • - The shotgun now gibs.

  • - Downed enemies can no longer hit you

  • - Rage now makes you invulnerable.

  • - Kicking costs half a stamina bar.

  • AUDIO

  • - The revolver now has custom gunshot sounds.

  • - Gunfire now comes from you and follows you instead of playing from wherever the gun was picked up.

  • - Level 1 plays “Peacherine Rag.”

  • - Patrons taunt about twice as often.

  • TUTORIAL AND PROMPTS

  • - The punch prompt now appears with the slow motion rather than a couple of seconds after it.

  • - The slow motion kicks in twice as fast.

  • - Level 2 teaches the kick at the top of the stairs.

  • - Key names in prompts are spaced properly.

  • - Round numerals no longer split onto two lines.

  • - The bar stops flashing once the tutorial's opening pan is over.

  • LEVELS

  • - Fixed enemies spawning embedded in the floor in level 2.

  • - Added a ton more detailing to each level with plenty more props to throw around.

  • - Added kill boundaries to levels 1 to 3, so a fighter who ends up out of bounds can't stop the round from finishing.

  • - Tidied up the internals of every level.

  • - Balanced each level slightly and adjusted enemy count

  • CONTROLS

  • - Block and Dash can now be rebound in the settings menu. Kick is no longer hidden under "Shove".