White flash around the screen edges when you dash.
Screen edges darken when stamina runs low.
The last 1–2 enemies get a faint outline you can see through walls.
Level names on the title card: Angry Drunk, Soup Night, Gun Show.
Tutorial: after 3 enemies are down, a "Hold Left/Right Click to Heavy Punch" prompt stays up until you do one.
The rage intro line now reads "Rage Heals you to Full Health", with Health in red.
#Changed
Dash goes further, and costs a little more stamina than before this session.
Punching, heavy punches, kicking and blocking all cost about a fifth less stamina.
Knocked-down enemies get up 1.5 seconds sooner.
Level 1: your first hit fills the rage bottle, then it builds normally.
Guns have a blue tint instead of an outline.
Bigger "Enemies Left" counter and belt percentages, and the percentages sit centred in their slots.
Louder music and bartender voice.
The slow motion at the start of the tutorial is gone.
#Fixed
Moths disappearing while you move around lighting
Enemies getting stuck in stairs.
Enemies punching you from below or above.
The rage message showing on top of the level title card.
The rage bottle showing as full and open at the start of level 1.
In level 1, rage filling almost straight away after the first bottle.
The bartender's voice coming from the bar counter instead of her.