New final boss fight in the church - she climbs walls, throws, lunges and leaps
The pianist fights alongside you with fish
Credits on the main menu after you finish
Bell and slow motion when the last enemy goes down
Crotch shots make enemies double over before they drop
Enemies now play a knockout bird sound
Thump noise for when enemies get fully knocked out
Many many more QOL changes.
Thrown props and weapons hit enemies more reliably better collision
Weapons you can pick up have a clearer colour fill
E prompt now displays above the bar so its easier to order
The last two enemies are highlighted through walls in red
Objects now always travel to your where u are aiming (might still be some issues)
Knocked-down enemies get up where they fell instead of jumping somewhere else (still
Level 2 stairs collider
Removed doorway to soup room in level 2 due to feedback