Eight jobs just came out of the shadows. The school's hunters and the thing they hunt are both playable.

The Veil - infiltrators who sneak into the school.

  • Dissimulo: disguise yourself as a Student for 5 minutes. Breaks if you take damage or cast a spell.
  • Tenebrae: throw a sphere of darkness that snuffs out every nearby light (torches, lamps, even Lux) and blinds anyone inside.
  • Spawn at hidden forest camps, never at the school.

The Sentinels - the order that hunts the Veil.

  • Detectum reveals a hidden marker on a suspected Veil, visible only to other Sentinels.
  • The Sentinel Captain carries the Ledger: a panel listing every marked suspect, where he can issue warrants so Wardens can arrest them.

Some spells are only available to The Veil or Sentinels.

Also, some jobs from The Veil have access to the Council Desk, where senior Veil ranks (Archfiend/Shadowcaster) can convoke an Incursion, like The Lockdown.
I added new custom emotes.
Here is the final logo for the school!
We finalized the first optimization milestone. Right now, the focus is on architecture optimization, collision fixes, lighting and VIS optimization. It's a bit longer since we are moving everything in hammer
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