.obj/__compiler_extra.cs

Auto-generated compiler metadata file for the Game project. It declares global using aliases and a set of assembly-level metadata attributes like AddonTitle, Idents, EngineVersion, target framework and version info.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Toy Zombies" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "toyzombies" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "ksbravo" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "ksbravo.toyzombies" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-08-11T17:31:57.5675397Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.127.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.127.0")]