- Added Daily Challenge: one attempt per day, the same skin and ball sequence for everyone, and a daily leaderboard. A new challenge starts every day at 00:00 UTC. Starting a run uses your attempt, even if you quit.
- Added Mix Mode, unlocked once you own at least two ball skins. A roulette selects two of your unlocked skins to combine their gameplay mechanics.
- In Mix, same-tier balls can merge across skins, with the newest ball passing on its skin. Tiers 1–8 share matching colors, while special tiers and black-and-white skins keep their original colors.
- Added the Firework skin, featuring colorful explosions, sparkling variations, combo-driven effects, shockwaves, dedicated sounds, subtle screen flashes, and special high-tier effects.
- Added the Magnet skin: newly merged balls briefly attract a nearby ball of the same tier, shifting the pile and helping trapped balls slide out.
- Added unique Magnet tiers 9–11: liquid metal, suspended ferrofluid reacting to gameplay sound effects, and glass-contained ferrofluid that splits, flows, and reunites toward the largest nearby ball.
- Added Cardboard, Retro Arcade, and Sakura leaderboard banner themes.
- Added dedicated rankings for Mix Mode and the new ball skins.
- Polished the Mix roulette with shop-style previews, centered cards, smooth stopping, ticking sounds, and selection feedback.
- Updated the mode-selection menu, button styling, ball progression legend, and next-ball preview.
- Improved banner animations and shop previews, including Magma and Sticky Goo.
- Balanced Firework shockwaves to avoid excessive disruption during high combos, and optimized dynamic Magnet visuals.
- Fixed incorrect gray or black leaderboard banner backgrounds and banner synchronization between players.
- Fixed positioning, thickness, and clipping issues on image-based borders, including Magma and Sticky Goo.
- Fixed prestige star alignment.
- Preserved original skin colors outside Mix and prevented black-and-white skins from desaturating the entire scene in Mix.
- Fixed skin-specific achievement tracking during cross-skin merges.
- Fixed several shader compilation and compatibility issues.
- Added the first version of the Quest System. It is still very lightweight for now, but this is only the beginning—more quests and improvements will come in future updates.
- Added Chaos Mode, a new experimental way to play. This mode is currently a first attempt and will likely be adjusted or reworked based on testing and feedback.
- Added several new cosmetic skins.
Various fixes.
🏆 Achievements : A brand new achievements system is here! Complete in-game objectives to unlock rewards and prove your merging mastery.
⭐ Prestige System : Prestige is now available: start over from scratch to unlock an exclusive progression path with prestige-only ball skins, banners, and visual effects.
🎨 New Cosmetics : Wave of new skins: balls, visual effects, animated borders, and banners — dozens of new cosmetics to unlock in the shop.
🔀 Random Mode in the Shop : A Random button is now available for balls, faces, boxes, backgrounds, and effects — let chance decide your look!
⏸️ Pause Menu : The game finally has a pause menu, accessible during a run.
⚡ Progression : Experience gained during a run is now faster.
📊 Improved Leaderboard : The leaderboard is now skin-aware: each skin has its own scores and its own ranking ; Banner texts have been reworked to be more readable.
Fix: leaderboard synchronization when switching skins.