Added

8 changes
  • - Added Daily Challenge: one attempt per day, the same skin and ball sequence for everyone, and a daily leaderboard. A new challenge starts every day at 00:00 UTC. Starting a run uses your attempt, even if you quit.

  • - Added Mix Mode, unlocked once you own at least two ball skins. A roulette selects two of your unlocked skins to combine their gameplay mechanics.

  • - In Mix, same-tier balls can merge across skins, with the newest ball passing on its skin. Tiers 1–8 share matching colors, while special tiers and black-and-white skins keep their original colors.

  • - Added the Firework skin, featuring colorful explosions, sparkling variations, combo-driven effects, shockwaves, dedicated sounds, subtle screen flashes, and special high-tier effects.

  • - Added the Magnet skin: newly merged balls briefly attract a nearby ball of the same tier, shifting the pile and helping trapped balls slide out.

  • - Added unique Magnet tiers 9–11: liquid metal, suspended ferrofluid reacting to gameplay sound effects, and glass-contained ferrofluid that splits, flows, and reunites toward the largest nearby ball.

  • - Added Cardboard, Retro Arcade, and Sakura leaderboard banner themes.

  • - Added dedicated rankings for Mix Mode and the new ball skins.

Improved

4 changes
  • - Polished the Mix roulette with shop-style previews, centered cards, smooth stopping, ticking sounds, and selection feedback.

  • - Updated the mode-selection menu, button styling, ball progression legend, and next-ball preview.

  • - Improved banner animations and shop previews, including Magma and Sticky Goo.

  • - Balanced Firework shockwaves to avoid excessive disruption during high combos, and optimized dynamic Magnet visuals.

Fixed

6 changes
  • - Fixed incorrect gray or black leaderboard banner backgrounds and banner synchronization between players.

  • - Fixed positioning, thickness, and clipping issues on image-based borders, including Magma and Sticky Goo.

  • - Fixed prestige star alignment.

  • - Preserved original skin colors outside Mix and prevented black-and-white skins from desaturating the entire scene in Mix.

  • - Fixed skin-specific achievement tracking during cross-skin merges.

  • - Fixed several shader compilation and compatibility issues.

Added

3 changes
  • - Added the first version of the Quest System. It is still very lightweight for now, but this is only the beginning—more quests and improvements will come in future updates.

  • - Added Chaos Mode, a new experimental way to play. This mode is currently a first attempt and will likely be adjusted or reworked based on testing and feedback.

  • - Added several new cosmetic skins.

Fixed

1 change
  • Various fixes.

Added

5 changes
  • 🏆 Achievements : A brand new achievements system is here! Complete in-game objectives to unlock rewards and prove your merging mastery.

  • ⭐ Prestige System : Prestige is now available: start over from scratch to unlock an exclusive progression path with prestige-only ball skins, banners, and visual effects.

  • 🎨 New Cosmetics : Wave of new skins: balls, visual effects, animated borders, and banners — dozens of new cosmetics to unlock in the shop.

  • 🔀 Random Mode in the Shop : A Random button is now available for balls, faces, boxes, backgrounds, and effects — let chance decide your look!

  • ⏸️ Pause Menu : The game finally has a pause menu, accessible during a run.

Improved

2 changes
  • ⚡ Progression : Experience gained during a run is now faster.

  • 📊 Improved Leaderboard : The leaderboard is now skin-aware: each skin has its own scores and its own ranking ; Banner texts have been reworked to be more readable.

Fixed

1 change
  • Fix: leaderboard synchronization when switching skins.