It starts like Paper.io: you leave your base, draw a line and close the loop to grab land. If someone crosses your line before you get back, it's gone. You can do the same to them.

   When the timer runs out, the land becomes your defense map. Monsters walk a road through your territory to your base, and you build towers on whatever you managed to grab. A small territory means less room to build. That's why the first phase matters.

   Between waves you can merge towers into rarer ones, set up farms for extra gold, and spend money sending mobs to other players. Every tenth round there's a boss: a giant worm that splits in two when you cut it in the middle, a goblin brute that roars at your towers, or a summoner that keeps calling in help. Random events can make a round easier or much worse.

   Last player with lives left wins.

   No friends online? Add bots in the lobby and play solo. The game walks you through the basics the first time. 

   Credits

   Made by Kvint (idea, design, development).

   All art in the game was made with AI, using Claude Opus 5 and Opus 5.5.

   Music and most of the sounds come from Pixabay (pixabay.com).

   Additional sounds from Freesound, licensed under CC BY 4.0:
  • "Fantasy UI Stinger - Magical Level Up 03" by TommasoMotteran (freesound.org/s/854025)
  • "Boards Fall 4" by AleXZavesa (freesound.org/s/853904)