Added

21 changes
  • Signposts: an icon over every vendor, gate, bench, boat, storehouse and person nearby, with a label and distance

  • Signpost settings under Options ▸ Interface: range, opacity, and which kinds show

  • Quest markers over folk: gold ! for an errand you can take, grey ? once taken, bright ? when it is ready to hand in

  • A quest box when you pick up a new errand, showing the ask and the reward

  • A quest tracker under your hero card and a first-steps guide for your first ten levels

  • Crafting tutorial quests: every master in the crafting hall gives a three-step chain that hands you the trade's tools

  • All twelve crafting benches in every crafting hall

  • A stair at each arena gate up to the front row

  • The Exchange stall: list items for sale from the Exchange board itself, no homestead needed, and buy from other players' stalls there

  • One interaction menu when you press E on another player: invite to party or trade

  • Party frames and the party invite card are now movable pieces in the HUD arranger

  • The teleport temple's centrepiece: a great crystal, floor crystals and orbiting lights

  • Every waystone carries a crystal in its island's colour; locked ones stay dark and still

  • Night lighting: lamp pools under every torch and hearth, brighter torches, more lights on screen

  • Icon-grid Buy and Sell counters at every vendor, a session buyback, and Sell All Trinkets

  • Three new market traders in Sunmeadow selling recipe scrolls, plus the Sanctuary Rune

  • A welcome card on first login with the keys that matter, and a next-steps chapter after the first five

  • Party revive: a downed party member can be raised by a teammate

  • Player-to-player trading with an escrow window

  • Heroes can swim the open sea

  • An escape menu, a load screen, a clip button and a promo screenshot shutter

Improved

11 changes
  • The bag starts at 8 slots instead of 2

  • Everyone starts with an axe, pickaxe and builder's hammer already racked, existing saves included

  • A new crafting screen: bench on the left, recipe cards on the right, ingredient chips showing what you have and need

  • Level-ups say where the points go, and a tip nudges you if you leave them unspent

  • The Bag tab tells you where to buy slots and where to bank materials

  • Loot on the ground shows its quality and name from a distance

  • The island map shows shops, bag keepers and storehouses

  • The dungeon HUD shows your floor, the next boss floor and the capstone

  • Enemies wear a red sword on their nameplate

  • Quest text and buttons use the game's painted fonts

  • Your own HUD arrangement is the default, and the ability cooldown style is a choice

Fixed

9 changes
  • Sunmeadow has a bag keeper again, Wenna Broadstrap at the market, and the Storehouse shed has a real bank chest

  • Farms no longer grow under the teleport temple, and its pillars are solid

  • Guards no longer walk through fences and kerbs on patrol

  • The token vendor has an icon over his head

  • Co-op: heroes keep their legs after a host change, false clipping warnings are gone, and the mist serpent gets its fog

  • Nobody spawns inside the floor, and guards ring like metal when hit instead of using your voice

  • The character sheet, mount cards, tab row and status line lay out correctly

  • A stuck hero can be freed from the pause menu and lands on the right island

  • The signpost settings repaint the moment you click them

Removed

3 changes
  • The spinning cube markers over interactables

  • The placeholder block at the centre of the teleport temple

  • The two-slot bag limit