Signposts: an icon over every vendor, gate, bench, boat, storehouse and person nearby, with a label and distance
Signpost settings under Options ▸ Interface: range, opacity, and which kinds show
Quest markers over folk: gold ! for an errand you can take, grey ? once taken, bright ? when it is ready to hand in
A quest box when you pick up a new errand, showing the ask and the reward
A quest tracker under your hero card and a first-steps guide for your first ten levels
Crafting tutorial quests: every master in the crafting hall gives a three-step chain that hands you the trade's tools
All twelve crafting benches in every crafting hall
A stair at each arena gate up to the front row
The Exchange stall: list items for sale from the Exchange board itself, no homestead needed, and buy from other players' stalls there
One interaction menu when you press E on another player: invite to party or trade
Party frames and the party invite card are now movable pieces in the HUD arranger
The teleport temple's centrepiece: a great crystal, floor crystals and orbiting lights
Every waystone carries a crystal in its island's colour; locked ones stay dark and still
Night lighting: lamp pools under every torch and hearth, brighter torches, more lights on screen
Icon-grid Buy and Sell counters at every vendor, a session buyback, and Sell All Trinkets
Three new market traders in Sunmeadow selling recipe scrolls, plus the Sanctuary Rune
A welcome card on first login with the keys that matter, and a next-steps chapter after the first five
Party revive: a downed party member can be raised by a teammate
Player-to-player trading with an escrow window
Heroes can swim the open sea
An escape menu, a load screen, a clip button and a promo screenshot shutter
The bag starts at 8 slots instead of 2
Everyone starts with an axe, pickaxe and builder's hammer already racked, existing saves included
A new crafting screen: bench on the left, recipe cards on the right, ingredient chips showing what you have and need
Level-ups say where the points go, and a tip nudges you if you leave them unspent
The Bag tab tells you where to buy slots and where to bank materials
Loot on the ground shows its quality and name from a distance
The island map shows shops, bag keepers and storehouses
The dungeon HUD shows your floor, the next boss floor and the capstone
Enemies wear a red sword on their nameplate
Quest text and buttons use the game's painted fonts
Your own HUD arrangement is the default, and the ability cooldown style is a choice
Sunmeadow has a bag keeper again, Wenna Broadstrap at the market, and the Storehouse shed has a real bank chest
Farms no longer grow under the teleport temple, and its pillars are solid
Guards no longer walk through fences and kerbs on patrol
The token vendor has an icon over his head
Co-op: heroes keep their legs after a host change, false clipping warnings are gone, and the mist serpent gets its fog
Nobody spawns inside the floor, and guards ring like metal when hit instead of using your voice
The character sheet, mount cards, tab row and status line lay out correctly
A stuck hero can be freed from the pause menu and lands on the right island
The signpost settings repaint the moment you click them
The spinning cube markers over interactables
The placeholder block at the centre of the teleport temple
The two-slot bag limit