Flowers grow beside walked paths and beneath read orbs.
Real-time growth and a distinct flower species for each world.
Flowers respond to daylight, weather, nearby tunes and their owner.
Butterflies, firefly visits, pollen and optional flower chimes.
Varied tufts, persistent distant flowers and smoother detail transitions.
Flowers changing size with camera distance.
Flower layering around note orbs and water.
Flowers can draw incorrectly between overlapping note orbs.
Memoria skies - every map gets its own sky: dawn, day, dusk, night and the after-midnight Nocturne
Weather - storms close over the sun with rain, forked lightning and thunder a beat behind the flash
After the rain - puddles mirror the sky, rainbows rise (sometimes double), clear nights leave frost
Wildlife - geese, songbirds, starling murmurations at dusk, bats and fireflies after sunset
Night sky - meteors and showers, moon phases, and the occasional eclipse
Soundscapes - wind, birdsong, crickets and rain that change with the sky
Look - choose an Orb or your s&box avatar; style the orb's colour, surface, pattern and glow
Faces - draw a face on your orb and see it on your live ghost
Voice - pick the instrument, pitch and effect your orb sings with
Tunes on orbs - write a short tune on a note orb; anyone passing hears it and can answer with a layer
Film looks - give photos a film look and ink on the front of prints
Ghosts - live and recorded ghosts stay visible from much farther away, up to 64 at once
Grappling hook - smoother rope bridges and hanging controls
World travel - recovers from failed trips and waits for cloud maps before spawning you
Camera - scrolling to adjust the lens no longer switches inventory slots
Weapons - placeholder boxes no longer show while weapon models load
Print styles - film looks and front ink replace photo print style presets
Human and Classic bodies - both now use your s&box avatar