UI/PracticePage.razor
@using Sandbox.UI;
@using Sandbox.UI.Navigation;
@inherits Panel
@attribute [Route( "/practice" )]

<root class="menu-page">

	<label class="page-heading">PRACTICE</label>

	<label class="page-copy">
		Fight ROOK through the full competitive loop, or open Sandbox
		for persistent weapon, arena and AI testing.
	</label>

	<div class="setup-section bot-match-setup">
		<div class="setup-section-title">BOT MATCH</div>
		<div class="setup-row">
			<div class="setup-label">DIFFICULTY PROFILE</div>
			<div class="setup-selector">
				<div class="selector-arrow" onclick=@BotDifficultyPrevious>&lt;</div>
				<div class="selector-value">@OMRSceneFlow.GetBotMatchDifficultyName()</div>
				<div class="selector-arrow" onclick=@BotDifficultyNext>&gt;</div>
			</div>
		</div>
	</div>

	<div
		class="menu-button"
		onclick=@StartBotMatch
	>
		<label class="button-title">VS BOT MATCH</label>
		<label class="button-description">
			Full match rules · @(OMRSceneFlow.GetBotMatchDifficultyName()) · BANK / ONE MORE ROUND · adaptive ROOK
		</label>
	</div>

	<div
		class="menu-button"
		onclick=@OpenSandboxSetup
	>
		<label class="button-title">SANDBOX</label>
		<label class="button-description">
			Solo or multiplayer · custom weapons and arena modules
		</label>
	</div>

	<a
		href="/"
		class="menu-back"
	>
		BACK
	</a>

</root>

@code
{
	private void BotDifficultyPrevious()
	{
		OMRSceneFlow.CycleBotMatchDifficulty( -1 );
	}

	private void BotDifficultyNext()
	{
		OMRSceneFlow.CycleBotMatchDifficulty( 1 );
	}

	private void StartBotMatch()
	{
		MainMenuHost.Current?.StartBotMatch();
	}

	private void OpenSandboxSetup()
	{
		MainMenuHost.Current?.OpenSandboxSetup();
	}
}