Compiler-generated assembly attributes for the Game project. It sets global usings and assembly metadata like addon title, identifiers, engine version, target framework and version info.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "UIPro2" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "uipro2" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "lilboi" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "lilboi.uipro2" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "26" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-06-19T00:37:24.4381893Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.121.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.121.0")]