Auto Fire override - hold LMB or Space while Auto Fire is enabled to pause firing; release it to resume
Version badge - added an animated custom-font version badge displaying v1.4
Armory readability - increased text sizes, contrast, spacing, prices, ranks, and preview-hint readability
Credit counter - increased the bottom credit counter size by approximately 21%
Level announcement - updated its entrance and exit animation direction
Boss headers - removed the numbered x/20 suffix from boss names
Boss events - normal enemies continue spawning during boss encounters
Round progression - regular enemies continue advancing the level quota while a boss is active
Boss persistence - undefeated bosses can survive into later levels
Boss completion - defeating a boss no longer automatically completes the level
Boss rotation - bosses are selected randomly from unseen variants until all 20 have appeared
Cross-run rotation - unseen-boss progress now persists between runs
Cycle rollover - completing the full boss pool starts a new shuffled cycle without immediately repeating the previous boss
Boss durability - boss health now begins at 240 and increases by 120 per encounter
Enemy quota values - regular enemies award 1 quota point, elites award 2, bosses award 5, and boss summons award 1
Heavy Rounds - reduced weapon damage from 10% to 6% per rank
Rapid Chamber - changed from 6% interval reduction to a smooth 4% fire-rate increase per rank
Power Reservoir - reduced duration bonus from 15% to 10% per rank
Forked Fire - reduced angled-shot damage from 45% to 25%
Chain Reaction - reduced its bonus from 0.75 to 0.50 per rank
HUD rendering - cached repeated ring textures and colour calculations
Effects rendering - optimized arc and ring drawing to reduce render-submission cost
Menu cursor - reinforced cursor visibility and release on the home screen