Core & Bosses Update

1.3.0
9 September 2026
Areas
24 changes in this update

Added

12 changes
Progression
  • Run upgrades - choose one of three deterministic upgrades between rounds starting at level 2

  • Upgrade pool - Heavy Rounds, Rapid Chamber, Thrusters, Reinforced Hull, Dash Capacitor, Power Reservoir, Forked Fire, and Chain Reaction

  • Core upgrades - permanently improve Weapon Damage, Movement, Hull, and Dash Recovery

  • Credits - earn currency from enemies, elites, and bosses

Bosses
  • Boss rounds - fight a Round Core every fifth round

  • Boss variants - encounter 20 rotating bosses with unique behaviors

  • Boss attacks - bosses can use projectiles, shotguns, lasers, minion fire, radial patterns, charges, and danger zones

  • Boss interface - boss names, descriptions, health bars, and attack telegraphs

Enemies
  • Elite enemies - Swift and Armored variants can appear from level 3 onward

  • Elite rewards - elites award double score and 2 Credits

Controls
  • Cursor aiming - aim using a locked virtual cursor and in-game reticle

  • Auto Fire - continuously fire using a persistent Settings option

Improved

9 changes
Gameplay
  • Round continuity - surviving enemies and projectiles remain during upgrade selection

UI
  • Level announcement - displays a large animated level number instead of ONE MORE ROUND

Balance
  • Heavy Rounds - grants 10% weapon damage per rank

  • Rapid Chamber - reduces fire interval by 6% per rank

  • Thrusters - grants 6% movement speed and acceleration per rank

  • Reinforced Hull - grants 10% maximum health per rank

  • Dash Capacitor - reduces dash cooldown by 8% per rank

  • Power Reservoir - increases power-up duration by 15% per rank

  • Forked Fire - angled shots deal 45% damage while center and Triple Shot lanes retain full damage

Fixed

3 changes
Gameplay
  • Run rewards - Credits are banked exactly once when dying or deliberately quitting

UI
  • Health display - health always uses a percentage and can display values above 100%

  • Cursor release - the system cursor is restored during menus, pause, upgrades, focus loss, and game over