0.1.5

0.1.5
27 September 2026
Areas
53 changes in this update

Added

12 changes
Campaign
  • Three new chapters - Follow the missing medical crew's trail through chapters 11-13.

  • Campaign documents - Recover readable records, carry them to extraction and revisit them from the Mission tab.

  • Military lockers - Spend a Military Component for a quiet release, or force the lock and risk an alarm.

  • Campaign ending - Complete the crew's story with an ending screen available again from the lobby and Mission tab.

  • Three achievements - Added Last Known Position, Full Record and Quiet Release, worth 60 points.

World
  • Helicopter arrival - Deploy onto the Industrial Area helipad with a skippable landing sequence.

  • Breakable barricade - Shoot or cut through the container tunnel's boards to open a noisy shortcut into the quarantine ring.

  • Visible respirators - Worn gas masks appear on operators and add a first-person visor with breathing mist and low-filter warnings.

Combat
  • Headshots - Firearms reward head hits with extra damage and distinct hit and kill confirmations.

  • Dodge - Use a stamina-powered sidestep to evade ordinary attacks and Runner lunges.

  • Reduce camera motion - Added an option to reduce combat, movement and arrival camera effects without changing aim.

Interface
  • Update introduction - Eligible returning 0.1.0 players receive a one-time overview of the update.

Improved

23 changes
Campaign
  • Save continuity - Existing campaigns retain their equipment and progression; completed 0.1.0 campaigns continue at chapter 11.

  • Mission guidance - Clearer briefings, off-screen objective arrows and recovery instructions help the squad find its next step.

  • Blueprint caches - Caches prioritize unknown plans and provide useful supplies when their plans are already learned.

  • Clinic search - Searching the clinic records no longer generates Heat or summons a reinforcement pack.

World
  • Quarantine boundaries - Zones, contaminated air, enemy difficulty and extraction depth now follow the district's ring walls.

  • Machine feedback - Station lamps show their operating state, and warehouse card readers indicate locked and open entrances.

  • Extraction visibility - A painted boundary and animated landing lights make the helipad's extraction area easier to read.

Combat
  • Infected attack tells - Earlier wind-ups, clearer Runner lunges and stronger Brute slam feedback make attacks easier to read.

  • Infected animations - Improved movement, hit reactions and directional deaths.

  • Knife feedback - Added varied slashes, stronger impacts and brief hit reactions.

  • Shotgun spread - Pellets vary between blasts, and aiming keeps the shotgun focused on close-range combat.

  • Weapon kick - Firearms provide distinct visual recoil while preserving the player's actual aim.

  • Surge pursuit - Surge infected can abandon the hunt after the squad breaks contact and gets far enough away.

  • Consumable gestures - Healing and filter replacement trigger brief hand movements that yield immediately to combat actions.

Interface
  • Run reports - Review chapter progress, learned plans, levels and carried loot, with item names and an expandable full haul.

  • HUD readability - Improved text sizes, status readouts, control prompts and handling of long names.

  • Item icons - Updated weapon and ammunition icons, including a suppressed pistol that matches the standard pistol.

Inventory
  • Backpack firearms - Move firearms between the hotbar and backpack while keeping their loaded ammunition.

  • Backpack respirators - Pack or stow a gas mask without losing filter charge; protection applies only while it is worn.

Audio
  • Sound mix - Weapon reports better reflect their noise level, and personal feedback sounds respect their intended volume.

  • Infected footsteps - Nearby footsteps follow the movement animations more closely.

Co-op
  • Session feedback - Clearer host departure, connection loss and deployment notices help guests understand session changes.

Performance
  • Smoother play - Reduced combat HUD rebuilds, saving overhead on kills and unnecessary enemy navigation updates.

Fixed

17 changes
Campaign
  • Chapter 1 case placement - The maintenance case can no longer appear inside another crate.

  • Remote power cabinet - Fixed missing cabinet placement that could block chapters 6 and 8.

  • Security reinforcements - The terminal's reinforcement pack reaches the residence reliably and can break through its closed front door.

  • Save migration - Migration backups are verified before existing campaign saves are updated.

World
  • Helicopter skip - Skipping the arrival sequence places the local helicopter on the pad with its doors open before departure.

  • Fallen operators - Bodies retain their clothing and gas mask, and no longer obstruct their owner's death camera.

Combat
  • Rifle muzzle flash - The automatic rifle's first-person muzzle flash appears at the end of its barrel.

Interface
  • Campaign capacity - Reaching the ten-campaign limit explains the restriction and offers Manage campaigns instead of a failed creation attempt.

  • Result shortcuts - Returning to base can no longer trigger while the Operation Menu is open.

  • Held inputs - Closing a menu while holding fire or drop no longer performs the action accidentally.

Inventory
  • Pack Training slots - Items packed into unlocked backpack slots now arrive in the field correctly.

Audio
  • Restarted-session voices - Enemy voices and player damage grunts no longer remain silent after a scene restart.

  • Continuous sounds - Ambience, motors, breathing and other loops no longer leave gaps between repetitions.

  • Interrupted Howlers - Interrupting a call stops its preparation sound immediately.

Co-op
  • Occupied arrival points - Joining or reconnecting during a deployment checks for a clear position instead of reusing an occupied spawn.

  • Guest movement recovery - Guests recover from rejected position jumps after a network stall instead of remaining unable to interact.

  • Infected corpses - Guests no longer collide with fallen infected.

Removed

1 change
Controls
  • Unused Walk binding - Removed the unused Walk action and its entry from the Controls page.