Three new chapters - Follow the missing medical crew's trail through chapters 11-13.
Campaign documents - Recover readable records, carry them to extraction and revisit them from the Mission tab.
Military lockers - Spend a Military Component for a quiet release, or force the lock and risk an alarm.
Campaign ending - Complete the crew's story with an ending screen available again from the lobby and Mission tab.
Three achievements - Added Last Known Position, Full Record and Quiet Release, worth 60 points.
Helicopter arrival - Deploy onto the Industrial Area helipad with a skippable landing sequence.
Breakable barricade - Shoot or cut through the container tunnel's boards to open a noisy shortcut into the quarantine ring.
Visible respirators - Worn gas masks appear on operators and add a first-person visor with breathing mist and low-filter warnings.
Headshots - Firearms reward head hits with extra damage and distinct hit and kill confirmations.
Dodge - Use a stamina-powered sidestep to evade ordinary attacks and Runner lunges.
Reduce camera motion - Added an option to reduce combat, movement and arrival camera effects without changing aim.
Update introduction - Eligible returning 0.1.0 players receive a one-time overview of the update.
Save continuity - Existing campaigns retain their equipment and progression; completed 0.1.0 campaigns continue at chapter 11.
Mission guidance - Clearer briefings, off-screen objective arrows and recovery instructions help the squad find its next step.
Blueprint caches - Caches prioritize unknown plans and provide useful supplies when their plans are already learned.
Clinic search - Searching the clinic records no longer generates Heat or summons a reinforcement pack.
Quarantine boundaries - Zones, contaminated air, enemy difficulty and extraction depth now follow the district's ring walls.
Machine feedback - Station lamps show their operating state, and warehouse card readers indicate locked and open entrances.
Extraction visibility - A painted boundary and animated landing lights make the helipad's extraction area easier to read.
Infected attack tells - Earlier wind-ups, clearer Runner lunges and stronger Brute slam feedback make attacks easier to read.
Infected animations - Improved movement, hit reactions and directional deaths.
Knife feedback - Added varied slashes, stronger impacts and brief hit reactions.
Shotgun spread - Pellets vary between blasts, and aiming keeps the shotgun focused on close-range combat.
Weapon kick - Firearms provide distinct visual recoil while preserving the player's actual aim.
Surge pursuit - Surge infected can abandon the hunt after the squad breaks contact and gets far enough away.
Consumable gestures - Healing and filter replacement trigger brief hand movements that yield immediately to combat actions.
Run reports - Review chapter progress, learned plans, levels and carried loot, with item names and an expandable full haul.
HUD readability - Improved text sizes, status readouts, control prompts and handling of long names.
Item icons - Updated weapon and ammunition icons, including a suppressed pistol that matches the standard pistol.
Backpack firearms - Move firearms between the hotbar and backpack while keeping their loaded ammunition.
Backpack respirators - Pack or stow a gas mask without losing filter charge; protection applies only while it is worn.
Sound mix - Weapon reports better reflect their noise level, and personal feedback sounds respect their intended volume.
Infected footsteps - Nearby footsteps follow the movement animations more closely.
Session feedback - Clearer host departure, connection loss and deployment notices help guests understand session changes.
Smoother play - Reduced combat HUD rebuilds, saving overhead on kills and unnecessary enemy navigation updates.
Chapter 1 case placement - The maintenance case can no longer appear inside another crate.
Remote power cabinet - Fixed missing cabinet placement that could block chapters 6 and 8.
Security reinforcements - The terminal's reinforcement pack reaches the residence reliably and can break through its closed front door.
Save migration - Migration backups are verified before existing campaign saves are updated.
Helicopter skip - Skipping the arrival sequence places the local helicopter on the pad with its doors open before departure.
Fallen operators - Bodies retain their clothing and gas mask, and no longer obstruct their owner's death camera.
Rifle muzzle flash - The automatic rifle's first-person muzzle flash appears at the end of its barrel.
Campaign capacity - Reaching the ten-campaign limit explains the restriction and offers Manage campaigns instead of a failed creation attempt.
Result shortcuts - Returning to base can no longer trigger while the Operation Menu is open.
Held inputs - Closing a menu while holding fire or drop no longer performs the action accidentally.
Pack Training slots - Items packed into unlocked backpack slots now arrive in the field correctly.
Restarted-session voices - Enemy voices and player damage grunts no longer remain silent after a scene restart.
Continuous sounds - Ambience, motors, breathing and other loops no longer leave gaps between repetitions.
Interrupted Howlers - Interrupting a call stops its preparation sound immediately.
Occupied arrival points - Joining or reconnecting during a deployment checks for a clear position instead of reusing an occupied spawn.
Guest movement recovery - Guests recover from rejected position jumps after a network stall instead of remaining unable to interact.
Infected corpses - Guests no longer collide with fallen infected.
Unused Walk binding - Removed the unused Walk action and its entry from the Controls page.