Currently, this build serves as a "state of the art" technical demo - an early proof of concept designed to show what is possible with a real-time N-body gravity simulation. Right now, the core mechanics are in place: you can experiment with planetary masses, tweak orbital velocities, and manipulate time to see how the system reacts.

However, this early draft is just the foundation. The ultimate goal is to evolve Planetra into a much deeper and more realistic space simulation. In future updates, the plan is to introduce:
  • Physical collisions and destruction between celestial bodies
  • More complex and accurate physics calculations
  • A wider variety of sandbox tools to shape your solar system

For now, jump in, mess with the gravity, and see what kind of orbital chaos you can create. Thank you for testing this early version - the universe is only going to get bigger from here!

people
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