Initial Submission

0.0.1
17 September 2026
Areas
25 changes in this update

Added

22 changes
Map selector
  • Map selector - select cloud maps

  • Map selector - select mounted maps

Dynamic Map Adjustment
  • Dynamic Map Adjustment - Quake specific logic to make most quake maps playable

  • Dynamic Map Adjustment - Most map interactibles (doors/platforms etc) should work

  • Dynamic Map Adjustment - Automatic map lighting adjustment

Enemies
  • Watcher - leaps when a muzzle flash is seen

  • Listener - runs towards you when a gunshot is heard

  • Feeler - screams when bumped by a player attracting listeners

Lobby management
  • Lobby management - Online Ban database for hosts

  • Lobby management - Player Kick

  • Lobby management - Map selection/display

  • Lobby management - Player list

  • Lobby management - From solo up to 4 players

Inventory system
  • Inventory system - Facepunch Hotbar integrated

  • Inventory system - Ammo/Magazine system

  • Inventory system - Dropping active weapon

  • Inventory system - Picking up weapon

  • Inventory system - Picking up ammo

Determinism
  • Determinism - Automatic Enemy scattering

  • Determinism - Automatic Ammo Box scattering

  • Determinism - Automatic Escape-Zone placement

  • Determinism - Scattering fingerprint depends on selected map spawn point and map navmesh (for the same set, you get the same scattering fingerprint)

Known Issues

3 changes
  • Automatic map lighting adjustment needs a bit more work for sun-like lighting

  • Watcher has some trouble jumping between different navmesh islands

  • Missing leaderboard/scoreboard however all prerequisites are in place