Run Status - Hold tab mid-game to see the game status
Run Statistics - The run status panel (hold tab mid-game) now offers player status, kills, number of times revived over times downed.
Custom Game Menu - Custom game menu in place of the default S&box menu
Native Menu Functionality - Friends & Party menu
Native Menu Functionality - Controls menu
Native Menu Functionality - S&box Settings menu
Player Operations - Quit to S&box
Player Operations - Player info
Player Operations - Player info > Kick/Ban (host only)
Player Operations - Leave Run (joiner only)
Player Operations - Return everyone to lobby (host only)
Player Operations - End session for everyone (host only)
Ammo box - Royalty-free ammo box model (not AI generated)
Ammo box - AI generated ammo box model
map update - remove Ginza Station from recommended maps
map update - add Wetworks Tutorial map to recommended maps
map update - add Wetworks Medium map to recommended maps
crosshair - brought back a HUD crosshair
crosshair - crosshair is now dynamic
Map selector - select cloud maps
Map selector - select mounted maps
Dynamic Map Adjustment - Quake specific logic to make most quake maps playable
Dynamic Map Adjustment - Most map interactibles (doors/platforms etc) should work
Dynamic Map Adjustment - Automatic map lighting adjustment
Watcher - leaps when a muzzle flash is seen
Listener - runs towards you when a gunshot is heard
Feeler - screams when bumped by a player attracting listeners
Lobby management - Online Ban database for hosts
Lobby management - Player Kick
Lobby management - Map selection/display
Lobby management - Player list
Lobby management - From solo up to 4 players
Inventory system - Facepunch Hotbar integrated
Inventory system - Ammo/Magazine system
Inventory system - Dropping active weapon
Inventory system - Picking up weapon
Inventory system - Picking up ammo
Determinism - Automatic Enemy scattering
Determinism - Automatic Ammo Box scattering
Determinism - Automatic Escape-Zone placement
Determinism - Scattering fingerprint depends on selected map spawn point and map navmesh (for the same set, you get the same scattering fingerprint)
Automatic map lighting adjustment needs a bit more work for sun-like lighting
Watcher has some trouble jumping between different navmesh islands
Missing leaderboard/scoreboard however all prerequisites are in place