Areas
2 changes in this update

Added

2 changes
Status
  • Run Status - Hold tab mid-game to see the game status

Statistics
  • Run Statistics - The run status panel (hold tab mid-game) now offers player status, kills, number of times revived over times downed.

Added

10 changes
  • Custom Game Menu - Custom game menu in place of the default S&box menu

  • Native Menu Functionality - Friends & Party menu

  • Native Menu Functionality - Controls menu

  • Native Menu Functionality - S&box Settings menu

  • Player Operations - Quit to S&box

  • Player Operations - Player info

  • Player Operations - Player info > Kick/Ban (host only)

  • Player Operations - Leave Run (joiner only)

  • Player Operations - Return everyone to lobby (host only)

  • Player Operations - End session for everyone (host only)

Areas
2 changes in this update

Added

1 change
Assets
  • Ammo box - Royalty-free ammo box model (not AI generated)

Removed

1 change
Assets
  • Ammo box - AI generated ammo box model

Areas
5 changes in this update

Improved

3 changes
Recommended maps
  • map update - remove Ginza Station from recommended maps

  • map update - add Wetworks Tutorial map to recommended maps

  • map update - add Wetworks Medium map to recommended maps

Fixed

2 changes
Crosshair
  • crosshair - brought back a HUD crosshair

  • crosshair - crosshair is now dynamic

Areas
25 changes in this update

Added

22 changes
Map selector
  • Map selector - select cloud maps

  • Map selector - select mounted maps

Dynamic Map Adjustment
  • Dynamic Map Adjustment - Quake specific logic to make most quake maps playable

  • Dynamic Map Adjustment - Most map interactibles (doors/platforms etc) should work

  • Dynamic Map Adjustment - Automatic map lighting adjustment

Enemies
  • Watcher - leaps when a muzzle flash is seen

  • Listener - runs towards you when a gunshot is heard

  • Feeler - screams when bumped by a player attracting listeners

Lobby management
  • Lobby management - Online Ban database for hosts

  • Lobby management - Player Kick

  • Lobby management - Map selection/display

  • Lobby management - Player list

  • Lobby management - From solo up to 4 players

Inventory system
  • Inventory system - Facepunch Hotbar integrated

  • Inventory system - Ammo/Magazine system

  • Inventory system - Dropping active weapon

  • Inventory system - Picking up weapon

  • Inventory system - Picking up ammo

Determinism
  • Determinism - Automatic Enemy scattering

  • Determinism - Automatic Ammo Box scattering

  • Determinism - Automatic Escape-Zone placement

  • Determinism - Scattering fingerprint depends on selected map spawn point and map navmesh (for the same set, you get the same scattering fingerprint)

Known Issues

3 changes
  • Automatic map lighting adjustment needs a bit more work for sun-like lighting

  • Watcher has some trouble jumping between different navmesh islands

  • Missing leaderboard/scoreboard however all prerequisites are in place