KillFeed — Changelog
v0.3.0 — Skills, Slots & Progression Update
Skill System
- 7 active skills: Jump, Dash, Shockwave, Teleport, Points x2, Shield, Invisibility
- Battery system — skills consume battery, recharges over time
- Skill shop accessible from the selection wheel
- One skill equipped at a time, activated with C
- Each skill has configurable sounds and effects
Upgrade Trees
- Points Branch — 5 levels, earn more points per kill permanently
- Battery Branch — upgrade max capacity and recharge speed
- All upgrades are permanent and saved per SteamID
- Spawn gift: 80 free points on first join
Slot Machine
- Full slot machine accessible from the selection wheel
- 5x4 grid with Pay Anywhere system (8+ matching symbols to win)
- Tumble/Cascade mechanic — winning symbols explode, new ones fall, chain wins possible
- Cascade multiplier increases with each chain
- Free Spins — 3+ scatter symbols trigger free rounds
- Auto Spin mode
- Adjustable bet with Max Win display
- Slightly better odds during Free Spins
Zombies
- 4 visual styles — varied postures and duck levels
- Sprint behavior — some zombies charge when close to player
- Hit reaction animation when shot
- Headshot zone adjusts based on zombie posture
Combat
- Headshot zone enlarged for better feel
- Separate headshot multipliers: x2.5 on zombies, x1.5 on players (no more one-shot PvP)
- Directional blood splatter effect on hit
- Hit sound variations — multiple random sounds per hit type
- Screen shake on kills
HUD Redesign
- Full visual overhaul — Clash Royale inspired style
- Dark blue panels with gold borders
- 3D-style orange buttons
- White text with black outlines for readability
- Health bar with low HP pulse animation
- Larger K/D display with dark background
- Improved battery bar with cyan glow
- Bigger weapon bar with active slot highlight
- Combo counter — points stack and fly to score on timeout
Selection Wheel
- Redesigned with gold borders and dark panels
- Hub for: Upgrade trees, Skill shop, Slot machine
- Clearer icons and labels
Weapons
- Holster/unholster by re-selecting active weapon slot
- Spawn with empty hands
- Zoom in/out sounds on right click
- Weapon equip sounds
Audio
- New sound direction — gritty, raw, plastic toy aesthetic
- Custom hit sounds per weapon
- Sound variations on repeated hits
- Local audio feedback (hitmarker, kill confirm)
Scoreboard
- Press Tab to view all players
- Shows kills, deaths, points, and current streak
- Local player highlighted in gold
Economy Rebalancing
- Zombie kill: 8 base points (was 15)
- Player kill: 40 base points (was 100)
- Upgrade prices significantly increased for long-term progression
- Slot machine tuned for ~85% RTP
- Points branch bonuses reduced to prevent exponential scaling
Fixes
- Fall damage blocked when toggle is off (was ignoring the setting)
- Client camera fix in multiplayer
- Client score now individual (was sharing host score)
- Crosshair no longer shared between players
- Weapon inventory properly initializes on spawn