Always something to chase - jobs show you what to do next and pay you for it
Learn the ropes, get paid - 8 first goals take you from your first 150 km/h all the way to your second car
Daily and weekly jobs - three fresh ones every day and a big one every week, the same for every player
Jobs page in the pause menu - see what's left and when the next ones drop
Rivals come to you - when it's time for your first duel, one tracks you down on the road; flash back and race
Tune any car your way - toe and tyre pressure right from the start
Move the weight around - shift the balance and set how low it sits with the new battery relocation part
More steering lock - fit the angle kit and dial in the lock for your drift build
Garage lights at night - your car under a lamp after dark
A soundtrack that drives with you - silence when you stop, the beat kicks in as you pick up speed
Chill music in the garage - laid-back tracks while you build
Zoom the chase camera - scroll the mouse wheel to pull in close or show more of the road
Your progress counts - already own a second car or a part? Those tutorial steps are done
Stack every part - both parts of each stage go on together, and a fully built car makes up to three times the power
Turbos with character - big turbos hit late and hard, twin-scroll spools up quick, and turbo kits now have real lag
See the difference - upgrade cards show quarter-mile times and how fast your turbo spools
A roll cage that pays off - a stiffer chassis with no extra weight
Everything you bought stays yours - parts that did the same job were merged and carried over
Quieter rain - a storm no longer drowns everything out
Music volume is back in settings
Lighter on your graphics card - trees, grass and maps use about 300 MB less video memory
No more hitch when swapping wheels or parts
No more freeze when opening the car list